ミ:コ> Official Splatoon 2 Thread - Booyah!くコ:彡

simplyTravis

Lamer Gamers Podcast Co-Host
Nah man, we're going to seafood! Or well...mudbugs!


Mudbug, crawfish, crayfish..whatever you wanna call em...

So, I live out in the most cajun-y parts of Texas and it is crawfish season. How many of you fine folks have eaten crawfish or been to a good crawfish boil? If not, you are missing out. I love them spicy as can be. I'm also pretty sure I could live off of the potatoes that are boiled in there.
 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
"Nah, we're getting you to King."
- @mattavelle1

So I started playing last night because I saw the action in Discord. I thought I'd get in, play a couple matches, get to champion, and call it a night. So with our great rotation of players, I hit champion, there's a bit over an hour and a half left, and I'm about to leave. Won't have time to get to King. But Matt corrects me...there's time, and the race is on. And because it's Splatfest and the matchmaking is putting us up against team with similar strength, these are all tough matches. Those were Texas Hold 'Em matches, for the most part, 50:50 odds until 30 seconds to go, then whoever dies loses.

We pull out a clutch, clutch win to get me within one point. Everyone furiously presses A to get back into a match ASAP. We lose the next one, see the results, and the clock hits zero on Splatfest. But it's OK, because those points make me a King.

I'm not usually into e-sports, but that was a rush. Hall of famers carried me. @mattavelle1 @simplyTravis @Snickedy (I don't see Kmuff listed, but he was on it.)
 

theMightyME

Owner of The Total Screen
"Nah, we're getting you to King."
- @mattavelle1

So I started playing last night because I saw the action in Discord. I thought I'd get in, play a couple matches, get to champion, and call it a night. So with our great rotation of players, I hit champion, there's a bit over an hour and a half left, and I'm about to leave. Won't have time to get to King. But Matt corrects me...there's time, and the race is on. And because it's Splatfest and the matchmaking is putting us up against team with similar strength, these are all tough matches. Those were Texas Hold 'Em matches, for the most part, 50:50 odds until 30 seconds to go, then whoever dies loses.

We pull out a clutch, clutch win to get me within one point. Everyone furiously presses A to get back into a match ASAP. We lose the next one, see the results, and the clock hits zero on Splatfest. But it's OK, because those points make me a King.

I'm not usually into e-sports, but that was a rush. Hall of famers carried me. @mattavelle1 @simplyTravis @Snickedy (I don't see Kmuff listed, but he was on it.)
what team did you guys play on?
 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
So after playing a butt-ton of Splatoon 2 the past three weeks...I think I've noticed the lack of weapon balance a lot more now. The game gets away with it because of the movement mechanics, and the way Turf War rewards getting away to cover more territory. But that's what really feels so much different compared to the first game. At least early on, before introducing more and more weapons in the original, there was never a question of short-range versus mid-range weaponry; if your ink couldn't reach the enemy, your choice was die or retreat. Now many weapons are a muddled middle ground, and it doesn't feel that well balanced in combat ("why sure, your Jr. is a close-range specialist, but dualies get Witch Time, so you're pretty well dicked there").

Of course, that's mitigated by some weapons raw ability to ink - an Aerospray or Jr. is typically going to paint more than dualies. But the original felt like more of a cat and mouse game between distinct weapon classes; now it's an intra-class war of combat prowess vs raw ink output. It's almost kinda made me more impressed with the Splatoon team. In any other game, this balancing would absolutely suck. But because it's Splatoon, it works.
 
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