For those who were wary about Intelligent Systems' tracking of player and review feedback, an excerpt from Kotaku's review of Paper Jam seems to notice it.
"Immediately itâ€™s clear that the developers at AlphaDream have listened to feedback from fans and critics; the lengthy tutorials of Dream Team have been shortened, and a fast-forward button now hangs tantalizingly in the corner during every cut-scene. New ideas and abilities are introduced gradually, but every enemy feels a little different, and in ~28 hours I enjoyed almost every battle I fought. Other RPGs could learn some important lessons from Paper Jamâ€™s timed attacks and defenses." - Kotaku