Andrew Rockett

Every time a hot new port or a technically ambitious new game is revealed for the Switch, one of the first major concerns you’ll see all over the web is what sort of framerate the game will be able to handle. Check out Deadly Premonition 2, for example. Our reviewer wasn’t too hot on the game, largely because of an abysmal framerate and other technical hang-ups. (Side note: the devs might be planning to fix it, we aren’t sure yet – initial indicators from PR folks aren’t looking too hot). Different gamers care to different degrees about framerates; I have […]

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