Chirag Pattni

Nintendo fans have debated for years whether characters like Link should be voiced. Voices can add substantial depth to storytelling, but games that minimize voice acting can be imaginative and charming experiences in their own right. Nintendo has used both approaches where appropriate, though it’s fair to say that the majority of Nintendo’s games use little spoken dialogue. Mario’s handful of catchphrases and Link’s infamous grunts are defining aspects of those characters, which contrasts with more narrative-driven series like Fire Emblem with full voice acting. The divide between story and gameplay-centric titles seems like a clear-cut guide for when voice […]

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