John Friscia

Some staff who worked on Metroid Dread at MercurySteam have begun discussing how they were not credited for their work, and MercurySteam has offered an explanation for why that is. Spanish website Vandal first broke this story, (MercurySteam is based in Spain.) where it noted, among other things, a LinkedIn post from 3D artist Roberto Mejías. Mejías celebrated the success of Metroid Dread but openly questioned why his work for MercurySteam was not credited in the game: I would like to sincerely congratulate the Metroid Dread team for putting out such an outstanding game. I’m not surprised of the quality […]

The post Not all Metroid Dread staff received credit for their work: MercurySteam responds appeared first on Nintendo Enthusiast.

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