Zachary Perlmutter

The early years of the Wii’s lifespan were troubling. Despite sales of the console being really strong, thanks in part to its casual-heavy focus, the library was still kind of embarrassing in quality. Nintendo was hitting a slump when its steady flow of game releases dried up two years into the console’s lifespan, culminating in a rather disappointing E3 2008 showing. Fortunately, there was always the support of Capcom as a third-party, releasing high-quality ports of games like Okami and new titles like Zack & Wiki: Quest for Barbaros’ Treasure. Both of these were fantastic releases for the Wii, making […]

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