Dominick Ashtear

The original Fire Emblem game was hard. How hard? So hard that the very first line in the theme song is “Fire Emblem, difficult simulation.” They hired an opera company to sing it in costume and everything. Maybe they were singing about the tricky enemies, the expertly crafted maps, or the permadeath (permanent death). Whatever it was, they weren’t wrong. There were several factors that made this early strategy RPG series so tough. Weapons, unlike in most other RPG games, had a durability mechanic. If a unit used equipment too many times, it would break. There was a heavy element […]

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