Andrew Rockett

For reasons unknown to the rational universe, the Switch OS did away with the 3DS and Wii U’s superbly detailed and accessible activity logs, which reported average play sessions, total playtime, and more for every game in a player’s library. The Switch, meanwhile, only shows estimates that update every five hours of playtime, and, as we recently learned, caps at 9,999 hours (though I’m not sure I’ll lose sleep over that limit). The discovery, which stemmed from a player hitting that insane cap in The Legend of Zelda: Breath of the Wild, got me thinking: What Switch title have you put […]

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