Andrew Rockett

Rare’s Nintendo 64 catalog is one of the best developer-console pairings across the medium’s entire history. They dominated numerous genres with a wide range of colorful, exciting IPs. When Rare went over the Microsoft, a whole host of sequels, like Donkey Kong Racing and Banjo-Threeie, were lost to time. It’s tough to imagine what might have been, but I often find myself wondering what the gaming landscape might look like had Diddy Kong Racing had a few more sequels to compete with Mario Kart, or if Banjo and Kazooie never took up those jobs as mechanics. It’s hard to pick and choose, […]

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