Andrew Rockett

In the most recent issue of Famitsu, Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi discussed how Monolith Soft decided which aspects of the original game to upgrade visually. With limited resources, not every aspect of the game could be revamped, so the team had to do some prioritizing between all of the different characters, textures, items, and more. Below, you’ll find Nintendo Everything‘s translation of the director’s explanations. Interviewer: The original game was on the Wii in standard definition. Could you tell us about how you’ve upgraded the visuals and assets to HD in this remaster? Takahashi: It goes without saying, but […]

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