God Shattering Star - 2020 Games Completed Thread

Karkashan

Married to Chrom
#1

This thread is for one very specific purpose; to keep track of all the games we complete during the year of 2020. Post the games you complete throughout the year and under the spoiler I'll do my best to have an up to date list of all the games you post in here. (up to date process will probably be once a week)


Mega Man X (NS)
Control (XB1)
Samurai Aces (NS)
SNK Heroines: Tag Team Frenzy (NS)
Doom (OG) (360)
Star Wars Jedi: Fallen Order (XB1)
Metroid Zero Mission (Wii U)
Metroid Samus Returns (3DS)
Super Metroid (NS)
Metroid Fusion (Wii U)
Darksiders Genesis (NS)
Diablo III: Eternal Collection (NS)
Dragon Marked for Death (NS)
20XX (PC)
Mega Man Zero (NS)
Caladrius Blaze (NS)
Astral Chain (NS)
Xenoblade Chronicles 2 (NS)
Resident Evil 4 (PS4)
Super Smash Bros Ultimate (NS)
Kirby Super Star (NS)
Kirby 64: The Crystal Shards (Wii)
Kirby's Dream Land (Wii)
Metroid: Other M (Wii)
Kirby's Return to Dreamland (Wii)
Dragon Marked for Death (NS)
Kirby: Star Allies (NS)
Luigi's Mansion 3 (NS)
Dragon Marked for Death (NS)
Far Cry (PC)


Please remember to type out your game title as Insert Game(Platform Abbreviation) (example: Mega Man 5 (NES)) Please do not italicize or bold it or anything like that, as it can bork the formatting.

Also, a game that is rereleased on a later platform (as in, Virtual Console or what have you) is counted as the platform the game was rereleased on. So Ocarina of Time on the Wii VC is counted as 'Ocarina of Time (Wii)' instead of 'Ocarina of Time (N64)'

(NES) Nintendo Entertainment System
(SNES) Super Nintendo Entertainment System
(N64) Nintendo 64
(GCN) Nintendo Gamecube
(Wii) Nintendo Wii
(Wii U) Nintendo Wii U
(NS) Nintendo Switch
(GB) Game Boy
(GBC) Game Boy Color
(GBA) Game Boy Advance
(VB) Virtual Boy
(DS) Nintendo DS
(3DS) Nintendo 3DS
(NESCL) Nintendo Classic
(SNESCL) Super Nintendo Classic

(PS1) Sony Playstation
(PS2) Playstation 2
(PS3) Playstation 3
(PS4) Playstation 4
(PS5) Playstation 5
(PSP) Playstation Portable
(Vita) Playstation Vita

(Xbox) Microsoft Xbox
(360) Xbox 360
(XB1) Xbox 1
(XSX) Xbox Series X

(Mobile) Games on Phones
(PC) Games on PC
(C64) Commodore 64


(WS) Wonderswan
(NG) Neogeo
(NGP) Neogeo Pocket
(NNG) Nokia NGage
(3DO) 3DO
(SMS) Sega Master System
(SG) Sega Genesis
(SS) Sega Saturn
(DC) Sega Dreamcast
(GG) Sega Game Gear
(SGM) Sega Genesis Mini


What counts as a completed game? This is mostly open to personal judgement, but if you see a credits sequence more than likely I'll say you've beaten the game (fighting games being an exception due to their nature, however they can be completed if you beat a dedicated story mode and/or the arcade mode with all characters). Episodic games only count after you finish the last part of the game, although there are some exceptions to this. Certain expansions, spinoffs, or DLC's can count as their own game, but a lot of times I would prefer to stick them on as an addendum to the main game instead of their own thing (so that means if you've beaten the main game this year, let me know that you have so I can put the DLC being completed on the same entry as the main one).


An asterisk * denotes a second+ playthrough (in the year of 2020). For example, if I beat Mega Man 5 in January 2020 and March 2020, I'd get the *, but if I beat it in December 2019 and March 20120 it would just be put up normally.


-Note- I either have to know you from another site before you joined TNE or you have to have had a semi active account for six months to be included on this list. (so basically all the old TNE crew is fine. This is just a note for potential new members)


Praise Grima Every Day
 
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Shoulder

Your Resident Beardy Bear
#2
Far Cry (PC)

Started this last year, but finished a little earlier. So, let me start out by saying that this was one of those games back in the day that stressed my old PC, so for a number of reasons, I felt it proper to revisit this game, and see just how well or bad it has aged. On the surface, the graphics have somewhat aged alright, albeit mostly in the environmental department. Character models are not the greatest these days, but shadows are still fairly good, and sound design is still decent I think. Gameplay is decent enough, and many of the features in the gameplay have been evolved since with the Crysis games. I think overall, from a technical perspective, the game is about what you'd expect for a 2004 game, but there are some things about it that damn near ruin it.

The A.I. in this game is probably the single biggest frustrating part about it, and I feel it only gets worse as you play it. In the earlier levels, it feels relatively easy going: you tag enemies with your binoculars, maybe sneak up on them, take em' out, rinse and repeat. If only it were so easy though. The A.I. has eyes that would make an eagle blush. I swear, you could be hundreds of feet away from an enemy, and not only will they end up spotting you, but they'll also somehow get accurate shots. In some ways, you have to almost know the levels to really get the most out of it, but I did not have the time for this shit. The enemies themselves also are huge bullet sponges unless you aim precisely at their heads. This might seem easy enough, and when sneaking around, it is relatively, but when your cover is blown, and you're fighting to find some cover yourself, enemies have the tendency to serpentine around while still shooting, and their movements feel very jerky at times. And when you have multiple enemies at once, it can get even more difficult.

When it comes to bullet sponges though, nothing takes the cake than the Trigens in this game. Holy Fucking God Almighty are the Trigens the stupidest enemies in this entire game. I had simply forgotten how bad they were, and it's rather appalling they were allowed to pass inspection before this game went out to ship. The first set of Trigens you come across, the Primate variety, are not the worst ones in the world, but their unpredictability in their movements, plus the usual small corridors in many of the sections you fight them, it borderline is unfair to face them. And headshot for them don't seem to affect them any better compared to other areas of their body. And if headshot do make a difference, it still feels like an eternity before they are put down. However, if you think the primates trigness are bad enough, the overly large humanized versions with rocket launchers for arms are even worse. It is simply incredible these enemies are in this game because they will fire rockets at you indefinitely, far or point blank at you, and there's nothing you can do except accept you might get hit with rockets, and just hope they don't kill you before you drop them. You will be loading back to the previous checkpoint constantly in this game, and it ends up feeling like a chore. Hell, doing actual chores in your place of residence feels more like paradise compared to this.

This frustration got so bad, I resorted to something I don't normally do, and that is cheats. I modified the files in the game to enable devmode, and put on God mode. I was like, "I'm done. Enough of this." Back in the day, I would play the game without cheats, but today I just didn't have the patience, and I also felt I didn't know any better back then to think it was so bad. By today's standards, the Fish A.I. in Call of Duty is more sophisticated than this piece of shit. And it is not as though I was playing on some super hard difficulty. This was only on normal, and there are 2 or 3 more difficulty settings beyond what I played. I can only imagine what sheer hell it is to play Far Cry on the hardest difficulty. That person deserves a fucking medal.

So to sum up, Far Cry is horribly unbalanced, unfair, and most of all, has un-fucking believably bad A.I.

Happy 2020, TNE.
 
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Karkashan

Married to Chrom
#3
Mega Man X (NS)

Did a goofy "challenge" run kind of thing, where I had a friend randomly order the numbers 1 through 8 and used those to determine my order through the game.


Going through B. Kuwanger, F. Mammoth, and S. Mandrill without weaknesses and without the boots was certainly interesting, lol. It has been a while since I've seen F. Mammoth and S. Mandrill's stage in their vanilla forms (before being damaged by defeating other bosses).
 

Karkashan

Married to Chrom
#4
Control (XB1)

Once I started leveling skills that weren't health, and were therefore actually useful, I ended up having a much better time with this game and really enjoying almost every moment. This was one I definitely went through and made sure to read every single note, status report or other sundry piece of lore. It really drew me into its surreal worldspace and I loved it.
 
#5
Astral Chain (NS)

I didn't want to write about it immediately after finishing it. I beat it around a week ago and I don't know about this one.

I should love it, I want to, but it never fully clicked with me. When you're not in combat the game is okay but the side missions aren't anything special. Combat is fine too but it never grabbed me like other action games have. I had issues with platforming and such, fell off a lot of ledges cause I clipped a small rock.

I can't pin down why I'm not so hot on this one. There are annoyances, there are good moments, but overall...eh. In a way I'm reminded of Vanquish in that I can see a good game in here but maybe I didn't fully explore what you could do in combat to make it truly enjoyable.

I can't even write three little coherent paragraphs on my thoughts of this game.
 

Karkashan

Married to Chrom
#7
SNK Heroines: Tag Team Frenzy (NS)

That certainly was something resembling a story, I guess.

As for the game itself, it's an interesting, if simplified, fighting game that can be a lot of fun or frustrating, depending on whether or not the game decides you have frame advantage or not that second.
 

Karkashan

Married to Chrom
#8
Doom (OG) (360)

Randomly bought Doom 3 BFG edition for "xbox One and Xbox 360" (we all really know it's just a repackaged 360 disc in a modified Xbone case) since it was on clearance at Walmart (and I wanted that poster inside). Only way I had ever played the original Doom was via halfway decent to shoddy console ports ala SNES or GBA, so playing a wonderfully solid port like the 360 one from start to finish gave me a good appreciation for where this one hell of a game got its start.
 
#9
Xenoblade Chronicles 2 (NS)

There's so many things to it and I feel like I have something to say about all of them. When it's good, it's great, but it has a lot of little niggles that get on my tits. I also didn't find the main story too interesting, probably because it focused on a dweeb of a main character and his waifus. The world itself and the political landscape of all the countries were interesting. The ending was neat even if it retconned some stuff.

Overall, it was pretty good.
 
#13
Super Smash Bros Ultimate (NS)

I got World of Light 100%'d, did Classic Mode for all characters and got all 124 challenges unlocked (I used hammers for most of the "online" section but did everything else myself).

World of Light was the most fun I've had slogging though a campaign. I was surprised at how much fun I had on the first major section, but as more kept unlocking I did grow a bit tired of it. Was fun seeing how they altered a fighter and/or stage to match the spirit you were trying to unlock.

Classic mode was also fun. I like how not everyone's ends with Master Hand and how they were all tailored made for the character. I think Mega Man's was the best, that one was spot on.

I played a bit over the year at a friend's house so I already knew the characters and stages and how the game played, but it's nice finally having it for myself. Seeing a lot of my favorite stages from 64 - Brawl really makes me happy. The music selection is also incredible.
 
#14
Kirby Super Star (NS)
Kirby 64: The Crystal Shards (Wii)
Kirby's Dream Land (Wii)

It's the middle of the season in this frozen hellscape, or as I call it, Newfoundland, and them winter blues are hitting me up. Leave it to Kirby to help me unwind and have some fun.

I never finished Super Star before, which I guess is a bit shocking considering it's a fan favorite. After finally beating it, I can see why, but it still ain't my favorite. Instead of one adventure it's broken up into a bunch of smaller campaigns: Springtime Breeze, Meta Knight's Revenge, etc. They're all really fun, even if a first playthrough of Great Cave Offensive can be a bit frustrating. The more I look back at it though, I think it's gonna be one of those games where I'll like it more on subsequent playthroughs. It's not bad, in fact it's pretty great. The only issue really is that it's a bit too easy to get hit in this game with off screen enemies winding up attacks, and the tried and true design of respawning enemies if you off screen their area by a couple of pixels.

64 though, that shit's just tops. This game made me fully realize Santa doesn't exist (spoilers). I was at that age where I was starting to figure it out, but this game was a Christmas gift from "Santa" but it was in a box with my dad's place of work's business logo stamped on it. Never forgot that.

I just love mixing two copy abilities together. Going for 100% makes you experiment and sees combos you may have missed out on otherwise. This game really nails home the fact that there's really two ways to play Kirby. 1) Just going through it and 2) 100%'ing it and making the most out of the mechanics that game offers. I know Kirby gets a ton of shit for being too easy and whatnot, but going for 100% really brings out the best in these games, especially from 64 onwards.

That said, Kirby's Dream Land is probably as simple as it gets, yet I still love it. I usually play it at least once a year, and even though it takes me 15 minutes or so, you can never convince me to hate this game. It just makes me feel happy.
 
#15
Metroid: Other M (Wii)

10 years ago this masterpiece was released to the fan fare of the world. It's crazy that no controversy arose from this title. Truly, this is the Half Life 2 of video games.

In all seriousness, I loved this game back in the day. Not sure exactly what spurred me to play it again but I've been meaning to for awhile. I guess I'm in the mood to replay older stuff again what with Kirby. I believe last year I also replayed a bunch of stuff like No More Heroes and the Galaxy games. The Wii man, what a console.

When I started this up the first hour or so made me a tad worried. I rolled my eyes at some of the dialogue and the controls weren't as smooth as I remembered. Chalk that up to rust because once it got going it all came back to me why I enjoy this one so much despite some issues. Sure it ain't as open-ended as other Metroid titles, there isn't any new power-ups to the franchise besides the diffusion beam, and I do think the context surrounding your suit upgrades is a bit stupid. I don't have an issue with Adam refusing power bombs and whatnot due to fear of vaporizing nearby survivors, but the Varia suit and Gravity suit? That's pretty dumb. Especially the Gravity suit, as that happens after she authorizes her screw attack herself but no, by all means fight Nightmare without the suit upgrade. In terms of video game progression it's all fine. Instead of finding the suit after fighting the boss, you activate it after the boss. Structurally it's no different, the context within the story makes it silly.

I remember hating Samus' voice performance, but it didn't bother me this time around, despite some silly dialogue.

*The galactic federation is researching potential Bioweapons* says a note.
Samus: Adam, is the galactic federation researching Bioweapons?
Adam: Looks like it.
*5 minutes later*
Samus: They're researching Bioweapons.

Still, I like the overall story and setting. It basically starts out as Resident Evil where a bunch of people investigate place where all the inhabitants have gone missing, before turning into Metal Gear Solid 2. So yeah, sign me up. There's one scene where a scientist is on the floor trying to run away from you, and all I could think of was Octacon pissing himself trying to run from Snake and Grey Fox. Speaking of RE though, this game really nails the atmosphere and I'll be damned if some parts didn't actually give me a few goose bumps.

Gameplay is still fun as fuck too despite not introducing many new upgrades or items to franchise. I would love to see another shot at this style. While I enjoy it, I wonder what it would be like with nunchuk support.

So yeah, 10 years on, still a fun ride. Despite making an entire fan base piss themselves like Otacon, I still really like this one. I play games to have a good time and unwind, and this is a good time.


...The baby.
 
#17
Kirby's Return to Dreamland (Wii)

Nostalgia aside for 64, I think this one is my favorite of the franchise. The levels are great as is but the collectibles and challenge rooms takes it up notch. Quite a few levels have a side-level that can be hectic, followed by a boss fight. The challenge rooms, to get gold medals, require some mastery of the copy abilities.

I 100%'d this bad boy, and did arena mode as well. Once you beat the game you unlock EX mode, which is essentially the same game with a few changes. Your health is halfed, all bosses are their EX versions with different attack patterns, and the final boss is different. I also 100%'d this as well. Doing this unlocks the True Arena with the new bosses, and has a unique boss Galacta Knight, who is a tough boy indeed with insanely badass music.

So even though this was technically two playthroughs, I didn't add a *, it was on one file and is different modes, so I didn't know if that counted.

Happy Valentine's Day TNE
 
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Karkashan

Married to Chrom
#18
Metroid Zero Mission (Wii U)
Metroid Samus Returns (3DS)
Super Metroid (NS)
Metroid Fusion (Wii U)

What was originally conceived as a birthday marathon of all four games quickly changed partway through Samus Returns when I realized I had forgotten how long the game was.

Can't really say too much more about them than I already have, as they all still hold up fairly well (Super could use a remake with tighter controls and less wonky physics, imo, but that's an old horse for me).

Playing them all in just a big ole single segment each (as in, I never turned the games off, just started them and finished them in the same 'session') really was kinda neat though.
 

Karkashan

Married to Chrom
#19
Darksiders Genesis (NS)

Despite some occasional technical hiccups I thoroughly enjoyed myself playing this isometric Sword n Gun / Puzzle Platformer. Getting to know the last of the Four Horseman from the Darksiders series, Strife, long before the start of the first game was super interesting; he's also got some real funny back and forth with his brother War.

There are collectibles you can stack along with upgrades and puzzles you can only solve by bringing new gear into old levels, along with 5 difficulty modes (the fifth is unlocked after beating the game). There were some puzzles in this that certainly did take me a while to figure out, I'll be honest.

All in all, a good game that I'm glad I bought.

praisegrima
 

Karkashan

Married to Chrom
#21
Dragon Marked for Death (NS)

This was a Jolly Co-op game with @EvilTw1n and @CitizenOfVerona and, on the whole, I liked it.

Spritework was good, had interesting stage design, and it was fun combining spell incantations to get more powerful spells.

The loot grind, however, was a bit much and not something I think any of us were truly down for past getting through the game.
 
#22
Dragon Marked for Death (NS)

Basically echoing Kark's thoughts on it. Instead of making a stage by stage linear action game with multiple characters, they made a game where you re-visit the stages multiple times using a quest system. Sure sometimes certain areas are blocked off on a certain quest, but fighting the same enemies and bosses does get repetitive.

It was fun no doubt, but I was ready for the credits.
 

Karkashan

Married to Chrom
#23
20XX (PC)

It's a Mega Man X Rogue Like. Basically.

For what it is, it's good. But going through it just reaffirms my hesitance about Rogue Likes and Rogue Lites in general. I find them fascinating conceptually, but in practice permadeath and other similar shit just isn't an itch I feel the need to scratch.
 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
#24
Dragon Marked for Death (NS)

What @Karkashan and @CitizenOfVerona said.

Fun game. Really smooth mechanics, and the different classes do make for pretty different play styles. The sprite work grew on me.

Caveats? From the moment you go to set up a room, it's apparent that the game wants to be 2D Monster Hunter (sit 'round the table for jovial music and to replenish your healing items). But as COV pointed out, it doesn't have a MH loop. It's a looter-shooter loop. As such, instead of maps being crafted to be plain 'ol fun, they're crafted to have multiple objectives. And it works...for about 10 hours. But there is zero reason to go back and replay any of it. There is no "this Rathian fight feels completely different this time, and we still have the Pink Rathian to look forward to." You...just do the same tasks with spongier enemies.

On more subjective ground...I really wish this game had a more hand-drawn look. Muramasa ruined 2D feudal kingdoms for everyone else. And it showed your map design didn't have to be super-complex, so long as the backgrounds and new enemies provided a sense of place when you moved into different areas.

I think Dragon Marked for Death could have been a fantastic 10-hour hack-n-slash RPG. Inti-Creates could have done that with ease; that game template is right here. But they tried to stretch it into that magic MH loop, and that template isn't here.

Edit - That all sounds really negative. This is a fun game. The gameplay is butter-smooth. I really enjoyed it, and there is a great foundation to build on.

DMfD is sorta in-between genres. That's a tough nut to crack.

One improvement, though? Heals. Man, there's useless dialog that can be assigned to the lower triggers, but potions are stuck in menus. Totally ok in single player, when the game itself pauses in menus. Not ok in multi when the game doesn't pause while you're menu-diving.
 
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#25
Kirby: Star Allies (NS)

There's something I gotta admit...Kirby is one of my favorite franchises. Phew, glad I got that off my chest.

In all seriousness, I sat on Star Allies for awhile on purpose. After Return to Dreamland and the two 3DS games that all went for the same style, I wasn't in a rush to play this one. I really like how each Kirby game can play vastly different to the last, which is partly why Rainbow Curse on Wii U resonated with me. It was a breath of fresh air amidst those great, yet similar, "standard" Kirbys. I don't even have a problem with the standard formula as I love Squeak Squad on DS, and that's as standard as you can get. A change in artstyle can work wonders, and I guess it's similar to everyone being burnt out on the New Mario games.

Obviously I've been on a Kirby kick lately so I decided to jump on it finally. I'm glad I did, this game is so damn good. The main story isn't as good as the others though. This game has 4 player co-op, and I heard it's a blast, but unfortunately this was one journey I had to take alone. I heard the level design wasn't as interesting as before to more properly accommodate 4 players. Yeah, I can see that. It ain't bad, just not as imaginative or interesting.

What makes this game special is the post game. First up is The Ultimate Choice, i.e. Boss Rush. It's...just boss rush. I did it a couple of times to beat the second hardest setting, but I don't think I can do the hardest. 14 fights back to back with remixed bosses that make them harder. No thanks bro.

Next up is Guest Star ???? Star Allies Go. What a name. This game had free DLC drops over time and since I'm only playing now I never had to wait for it. The thing with single player is you can "capture" enemies to make your friends. These are what real co-op players can play as, or if you play alone, they can be your NPC allies. Star Allies Go (SAG) allows you to pick any Friend and speed run through the game. Not the entire game mind, I think depending on the character certain sections are omitted. But wait, that DLC I mentioned, more Friends called Dream Friends. These are King Dedede, Meta Knight, Daroach from Squeak Squard, among others (12). In all you can select almost 40 characters. Dream Friends are another level though, unique level design based on the game their from, remixed music from their games, etc. Daroach can summon the other Squeaks as attacks, Susie from Plant Robobot can pilot a mech. Heck yeah dude this mode is so fucking fun. At the time of writing I only did 2 run throughs and I was quite surprised at how unique some levels were. It's broken into 5 sections and they just stitch the levels together all while keeping time.

Kark, ET and myself recently played Dragon Marked for Death, and we said how we'd prefer a solid linear game with great levels that we choose to replay. This made me think of that. With almost 40 characters to play through, with variants on the levels, I can see myself playing this on and off for a long time simply because how fun it is, rather than grinding for better gear to do the exact same thing again. Good job HAL.

Lastly is Heroes in Another Dimension. This was a free DLC update and it's 4 levels and a final boss fight. Before playing this I was thinking how I miss the challenges from Return to Dreamland, but part way through I realized this was kinda it. Each level is broken into sections where you're forced to use a copy ability or a certain Dream Friend. Instead of an timed obstacle course, it's actually puzzle oriented to get all 120 collectibles. I was pleasantly surprised how long it took to figure some of these out. You really got to understand how all the Dream Friends work in order to get them all. It's a different kind of "challenge room" but it provided what I liked about it in Return, understanding the abilities to their fullest.

There is also two mini-games. One involves batting a meteorite back into space, I think my record is upwards of 8000 light years away. Kirby is canonically the most powerful character ever. The other involved cutting a tree as fast as possible while avoiding obstacles.

Speaking of Kirby being OP as fuck, this game has quite a lot of lore. I know it's "kirby is for kids" but this game involves ancient cosmic horrors, the possible explanation of what Kirby is and his relation to Dark Matter from that trilogy, a butterfly that is basically Death that determines your judgement when you die, said butterfly morphing with a warrior that travels across time and space, inter-dimensional travel, and an ancient cult that banish the main villian to the edge of the galaxy, who then went to save three mages on the verge of death and then eventually lost his sanity. Yeah we're still talking about Kirby here. A lot of this is given to you on the pause screen. Pause the game during a boss fight you get a description. In the Boss Rush mode you can get different descriptions depending on the difficultly you select, and also in Heroes in Another Dimension. There is also some very subtle shit that I completely missed. None of it is thrown in your face, but if you're curious, look some of this shit up, I find it very impressive.

The developers released a note thanking the fans and stating that Kirby is about to enter it's next phase. Not sure what that means, I wonder if they'll finally do a 3D game, or whether it's a reboot, I don't know. Whatever it is, they went all out with this one. For someone like me, seeing all these characters return and making them playable, all the easter eggs (my god, all the easter eggs), lore bits and remixed music, it makes this game really special, as if my long write-up didn't get that across yet. I won't be forgetting about this one any time soon.
 
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EvilTw1n

Even my henchmen think I'm crazy.
Moderator
#28
Oninaki (NS)

3-Step JRPG Developer Pattern

1.) Put a little twist on FFVI / Chrono Trigger for your debut.
2.) Take your debut template, but make it twice as big and complicated.
3.) Try a completely new template, but only half finish the game.

So. Number 3 it is, this time.

I can count on one hand the number of demos I've played and immediately put money down to reserve the full game. Oninaki did that. Its demo was so good, man. Tokyo RPG Factory started with an SNES-type, isometric-angle adventure and put in a very Twilight Princess-ish light/dark world. Then they moved into an "adult-proportion chibi" sort of aesthetic, and combined that with a quasi cel-shaded look. Then they took a hack-n-slash RPG, added in Hyper Light Drifter's dodge, and tossed in a Xenoblade-like specials system. And finally, they wrapped it all up in a fascinating story angle about policing reincarnation - a darker plot angle pushed by no less than Takashsi freakin' Tokita. This isn't just the most ambitious game from Tokyo RPG Factory, but I think it's probably the most ambitious attempt to turn a "traditional" JRPG in the SNES style into a completely modern game.

And it works. Really, really well. For 10 hours.

But the game lasts about 25.

And for the plot they had in mind, they needed 80.

It's a real shame. The back half of Oninaki has this weird sort of "on the hunt for Horcruxes" (but in this case, memories) meets M. Night Shyamalan plot, and it's full-on bad. Not talking about "I would personally rather have seen (fill in the blank)"-sorts of quibbles. This is objectively bad. The rhythm of the game grinds to a complete halt. Instead of adventuring or furthering the plot, you warp somewhere, watch a brief cut scene, and repeat. Then the story completely flips, makes the first half of the game literally not exist, and quickly tosses in a WTF-were-they-thinking? plot twist for giggles. By just about any measure, this is bad story telling.

Not that the plot wouldn't be good...in an 80-hour game. It's a very good idea for a story, to be honest, but it needed time to breathe and properly build. It's possible it might have even been able to be done properly here with some real editing, but it seems like Square Enix was hell-bent on releasing this game ASAP. There are odd little bugs all over this one (the music, in particular, doesn't seem to fade in with any consistency) that could have been caught with another 6 months in the cooker. Maybe a good enough editor would have stepped in and found a more elegant way to deliver the second-half story, too. I'd like to live in that world.

Instead, we live in the sort of dual world that exists in Oninaki. The second half of the game? That's the world where most of us live and will judge this game.

But beyond the veil? That's where the first half of Oninaki lives, and it's tantalizingly close to being a breakthrough Tokyo RPG Factory game.
 
#30
Resident Evil 7*** + Not A Hero + End of Zoe

I first beaten this game when it launched at a friend's house. She gets motion sick from certain games and couldn't play it herself so I played it for her essentially. I liked it well enough but there were a few things that irked me.

The Gold version was finally on sale so I picked it up, and what a difference playing by yourself in the dark with headphones makes. Shocker I know, scary game is scary by yourself. I appreciate and like this game a lot more now than I did.

The first time I played it this week I was legit on edge and pretty spooked for a majority of it. It's been long enough since my initial playthrough at launch that it actually worked against me. Early on when I'm running away from Jack I'm heading towards what I believe is a safe room in which he can't follow me, then I keep hearing his footsteps and he's still chasing me, I actually said what the fuck out loud. There were a couple of times I actually gasped. The lack of monster variety is still a shame, especially when this series has so many iconic monsters, but they also grown on me a bit too. They make sense in the context of the story they're telling and what the actual infection is.

Let me just gamer flex for a second. I platinum'd this game too, hence the 4 playthroughs. Second was to get all collectibles, third time was the sub 4 hour run with less than 3 heals and 3 item box uses, and 4th was the Madhouse playthrough. I was less than 1 second away from a sub-3 hour run. Ended up using no healing items since Steroids don't count even though they max heal you and increase your max health as well. Playing this way, I can see why speed runners have so much fun. Reminded me of playing RE1 so many times last year to get the infinite rocket launcher. The last fight with the two thick monsters in Madhouse though, what a shitshow that was.

Not A Hero was a good surprise too. Only takes an hour and a half but I was impressed with how much I enjoyed it. Chris was never my favorite character, especially after...6...but for whatever reason I liked him here. He was a bit sarcastic given his situation and even though the main game is pretty serious, they still had fun with this mode. Shoot a monster in the head to stun it, run up, and literally punch his head off. Chris can still punch boulders with the best of them.

End of Zoe was a mixed bag. I want to love it, it's ridiculous in the best way possible, running around as Joe Baker punching enemies instead of shooting them is fantastic on paper, but it needed a bit more tuning in my opinion. The two triggers are your left and right punches, and you can combo them, but sometimes it felt like the inputs wouldn't register. Maybe my timing was off, I'm not sure, but it didn't feel as good as it should. Some fights weren't good, and those 4-legged enemies pretty much meant a restart unless you stealth killed them. I don't hate it, but it was my least favorite to play out of the three story campaigns.

So yeah, I went from thinking RE7 was good to fantastic. A few parts still made me pretty salty but it's a damn fine game. It's amazing to me how much this series has grown on me in the last year or so.

Edit: Best girl nowhere in sight.
 
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Juegos

All mods go to heaven.
Moderator
#31
@CitizenOfVerona Did you ever play RE3? I'm super hyped about the remake coming out next month. And I'm jelly about the people who are going to experience the glorious savagery that is Nemesis for the first time. If they did everything right, he should be far scarier in every way than Mr. X was in RE2.
 
#32
@CitizenOfVerona Did you ever play RE3? I'm super hyped about the remake coming out next month. And I'm jelly about the people who are going to experience the glorious savagery that is Nemesis for the first time. If they did everything right, he should be far scarier in every way than Mr. X was in RE2.
Yeah I did two playthroughs last year. Honestly I'm a bit nervous about Nemesis (the character not the game itself). With these indestructible type characters chasing you there's a fine line between tense/scary and annoying. I'm a bit worried Nemesis will be too relentless. Some of his fights in OG 3 were my least favorite parts of the game. His second last fight where you can shoot valves to pour acid over him was bad for me, for some reason the "aim at objects" button wouldn't work often.

I'm very excited for the game, I just hope they balance him so he's not annoying, but I agree that Mr. X, once you learn his patterns, became just a nuisance.
 
#33
Resident Evil: Deadly Silence (DS)

Found this at the local game store, had to pick it up. This was my first time playing non-remake RE1 so it was really interesting seeing the subtle differences of puzzles, along with the removal of some areas. It's still a classic, but I think I'll stick to the remake.

 

Karkashan

Married to Chrom
#35
Bioshock (PS4)

Been a long time since I played this at all, and the first time I played it by myself all the way through (originally played it with my best friend; we'd switch control of the character whenever we'd get too spooked lol).

While I can tell the game has aged, the upres and the original artstyle hold up well enough that the sound design (which is supremely good) can carry me all the way into near total immersion under the sea.

Two biggest nitpicks: hacking, while interesting at first, got super old and just plain annoying by the time I got around the big story twist part of the game. 2: I'm not a fan of escort missions. This one did not endear me to them at all.
 
#36
Trials of Mana (NS)

I got the collection for Switch and after finishing Trials, I gotta say I'm really impressed. Final Fantasy Adventure is a great adventure for the Game Boy besides the repetitive nature of the dungeons. Secret of Mana is great despite some story issues I had, but once I learned about the whole Nintendo Playstation thing I gave it some slack. I think Trials is my favorite of this collection.

The title screen shows 6 characters whom I thought you could swap between like other RPG's, but in this one you pick the protagonist and two side-kicks. Depending on who you pick determines which opening segment you play, certain story sections, and the final boss. I think there are three final bosses so it's not like 6 games in one. The characters you don't select pop up throughout the story to say what they're doing and sometimes help out. I'm really impressed, I didn't know there was a system like this on the SNES. I picked Riesz and I'm glad I did, I liked this character a lot. Her personality and interactions with other characters were great. My side-kicks were a beastman Kevin and a child mage Charlotte. It made a good team gameplay wise. Kevin hit hard, Riesz hit hard and could buff stats, and Charlotte was on heal duty.

The more I played the more on board I got with this. This was basically what my expectations were for Secret of Mana. That is, until the half way point. If I could compare it to anything I'd go with Zelda. Often times you get the setup, do a few dungeons, a big plot dump happens, then you gotta get 7 sages or whatever before the final boss. This is like that. Once the earth shattering event happens after 10 or so hours, you gotta hunt down 8 legendary monsters. The plot and character interactions just stop until the final dungeon. My assumption is where you can pick between 6 characters and different party members, they simply didn't have the time or resources to make God knows how much dialogue to fill an entire game for 6 characters, so they focused on the gameplay for the second half of the game more than anything.

It's ain't game breaking or anything, it's just I'm greedy and I wanted more of what I liked in the first half. Oh well. As a game though it's a lot of fun. I realized today that after not being hot on the FF7 demo and being a weird mix of real time and turn based, that the Mana games do it better. One button attacks which also fills a meter, once the meter fills you hit another button to do a special move depending on how full the meter is, You can bring up the ring menu to perform magic and use items at any time instead of waiting like in FF7. It's basically a turned based game in which you can move your character because once you land an attack you have to wait for a gauge to fill before landing another. In Secret it was move obvious cause you had a gauge, but in Trials it's invisible. It ain't bad, its just a little pause before the next attack can hit so you don't spam like in other top down action games like Zelda. It's very fun and where each character is different, the amount of customizing parties is insane. Each character can also class change twice to learn new abilities based on what they change to.

Topping it all off is one beautiful SNES game with an amazing soundtrack. I think I'm gonna pick up the remake when it comes out. I heard they're adding some new dialogue and such so that alone is enough to make me interested.

Also, since I do recommend this game, its worth noting that it's similar to Final Fantasy in that you can play Trials without playing the previous two. I do recommend the entire Collection of Mana, but each game has a different explanation as to what the Mana Tree is. Most FFs have crystals and a guy named Cid, etc etc but they're all different, same here. Each Mana Tree has a different backstory and besides some recurring characters (like how there's always a Cid but not the same person) there's nothing to worry about.

Now the important question: what do I do for 6 days while waiting for Doom Eternal?
 

Juegos

All mods go to heaven.
Moderator
#37
I love this game. It really does feel like a better Secret of Mana, though maybe some of the upgrades are sideways rather than forwards. And maybe it's because I was bad when I first played it, but I felt like the boss fights got obscenely long starting with that point where you start fighting the god-beasts or whatever they were called. I also never liked the story as much as in FF6 and Chrono Trigger, but those are very high bars to clear anyway. For me, this was the best of the rest.

I'm also pumped for the remake. The remake of Secret of Mana was supposedly pretty bad (same for the mobile remake of Final Fantasy Adventure), but this one looks much higher quality, and probably better as a remake than Sword of Mana was.

I was also wondering about what to do before Doom Eternal, but I think I'll buy Black Mesa Xen and play through that.
 
#38
I love this game. It really does feel like a better Secret of Mana, though maybe some of the upgrades are sideways rather than forwards. And maybe it's because I was bad when I first played it, but I felt like the boss fights got obscenely long starting with that point where you start fighting the god-beasts or whatever they were called. I also never liked the story as much as in FF6 and Chrono Trigger, but those are very high bars to clear anyway. For me, this was the best of the rest.

I'm also pumped for the remake. The remake of Secret of Mana was supposedly pretty bad (same for the mobile remake of Final Fantasy Adventure), but this one looks much higher quality, and probably better as a remake than Sword of Mana was.

I was also wondering about what to do before Doom Eternal, but I think I'll buy Black Mesa Xen and play through that.
Have you played Legend of Mana for PS1? It’s on the PSN store for $5. Reception seems mixed but I’m pretty interested.

It seems like SE is taking the Trials remake more seriously then past efforts. Someone high up in the company must like this franchise enough to not let it die. I’m hoping Trials does well enough that we could see a brand new title. Everything past Legend seems to be in “don’t bother” territory.

I found some Benevedons spongey, but once I unlocked Strength+ all allies, they went down much quicker. I also agree that if the main story was as good as FF6 or something they’d be major classics. I really need to replay Chrono Trigger. It’s pushing a decade since I played it and i enjoyed it but didn’t love it like most everyone else.
 

Juegos

All mods go to heaven.
Moderator
#39
Have you played Legend of Mana for PS1? It’s on the PSN store for $5. Reception seems mixed but I’m pretty interested.
I played very little of it on an emulator, and didn't continue for some reason. The combat was pretty good, and the game looks gorgeous, but I didn't get far at all so I don't know what it's really like all around. The music also is really good from what little I've heard, but it is a different style since they gave it to Yoko Shimomura instead of Hiroki Kikuta or Kenji Ito of the past games.

If it got a Switch port I'd be all over it.
 

Karkashan

Married to Chrom
#40
I'm also pumped for the remake. The remake of Secret of Mana was supposedly pretty bad (same for the mobile remake of Final Fantasy Adventure), but this one looks much higher quality, and probably better as a remake than Sword of Mana was.
I've got that remake on Vita and I think the problem people have with it is that it's faithful. It plays very close to how the OG played, and I guess people were just expecting Secret of Mana type gameplay when that just wasn't the original game at all.
 

sjmartin79

White Phoenix of the Crown
#41
Astral Chain (NS)

I finished this game last night, and just wow! I loved it! The game is broken up into multiple parts each chapter, so it never feels monotonous or repetitious. The graphics are beautiful. Loved the voice acting. The story kept going in directions I wasn't expecting. The game you think you're playing at the beginning is not the one you're playing at the end. If you are a fan of Platinum Games, then this is for you, 100%.
And what they do with Chapter 12 is rather clever. Feels very natural.
 
#42
Monster World IV (PS3)

The games in this series is weirdly named:
Wonder Boy (also copied into Adventure Island)
Wonder Boy in Monster Land
There's two "3's": Monster Lair and Dragon's Trap
Wonder Boy in Monster World
Monster World IV.

Like...what?

Either way, I wanted to get into this series for years. Wonder Boy I never played much of but I did like what I tried. Monster Land and In Monster World I dislike. Monster Lair is pretty alright. Dragon's Trap had an excellent remake a few years back and finally Monster World IV. I liked it quite a bit.

I thought it was a Metroidvania at first but after the intro you have a hub town in which you unlock the next level, return to hub town to buy new gear and find the key to unlock the next level. The characters and dialogue are super charming and the music is all around catchy. The main character, Asha, doesn't get new abilities as the game goes on, instead your pet Pepelogoo (flying cat...bird...anime animal thing) grows after each level and learns new ways to interact with the environment. It's actually a neat spin on character progression. Using the pet you can double jump, glide, find secrets, blow out fires, freeze to use as an ice block and push switches from afar. Towards the end you actually lose it and are forced to rely on your own skills instead. It actually works out well and isn't the typical section in games where they take your powers away from you for one shit level or something.

The levels are pretty beefy, one or two tends to drag a bit, but overall it's a solid game. I played this because there's a spiritual successor called Monster Boy and the Cursed Kingdom which looks pretty fun and the few reviews that are out there seem to be very positive. However, with me only really enjoying this and Dragon's Trap, and not liking Land and In Monster World, I'm unsure how I would like it. I'm sure I'll give it a go some day.
 

Shoulder

Your Resident Beardy Bear
#43
Doom 2016 (NS)

First played, and completed the campaign back on PS4, but after getting the Switch version, I sold my PS4 copy since my grand ultimate plan is to turn my Switch into my Rip and Tear machine.

Have to say, despite, the performance, and graphical cutbacks, Doom on Switch looks, and plays amazing I think. Sure, the 30fps cap is a bit of a handicap compared to e fluid 60fps on PS4, but I argue that with gyro aiming, it helps mitigate some of the disadvantages. Admittedly, however, it has taken the entire campaign for my right hand to get used to gyro aiming. You see, back in the Wii, and Wii U days, I used the motion controls with my left hand, and nunchuck was on my right hand. After much COD, it was second nature. With the Switch though, gyro aiming feels vastly different because of this. Trying to adapt with my right hand is a pain sometimes, and I seriously wished Nintendo had provided gyro in both joy-cons as a result. Given how symmetrical the wii motion controller was that allowed left or right handed, the joy-con is a step backwards I feel. But that's enough of my rant against the joy-cons.

I mostly played Doom in docked mode as you can probably guess, but occasionally I did play in handheld, and despite the smaller screen, the game still looked, and played very well. It was fun getting back into this on Switch, and I cannot wait for Eternal later this year on the Switch.

Now for Doom 64. :msrs:
 

mattavelle1

IT’S GOT A DEATH RAY!
Moderator
#44
Doom 2016 (NS)

First played, and completed the campaign back on PS4, but after getting the Switch version, I sold my PS4 copy since my grand ultimate plan is to turn my Switch into my Rip and Tear machine.

Have to say, despite, the performance, and graphical cutbacks, Doom on Switch looks, and plays amazing I think. Sure, the 30fps cap is a bit of a handicap compared to e fluid 60fps on PS4, but I argue that with gyro aiming, it helps mitigate some of the disadvantages. Admittedly, however, it has taken the entire campaign for my right hand to get used to gyro aiming. You see, back in the Wii, and Wii U days, I used the motion controls with my left hand, and nunchuck was on my right hand. After much COD, it was second nature. With the Switch though, gyro aiming feels vastly different because of this. Trying to adapt with my right hand is a pain sometimes, and I seriously wished Nintendo had provided gyro in both joy-cons as a result. Given how symmetrical the wii motion controller was that allowed left or right handed, the joy-con is a step backwards I feel. But that's enough of my rant against the joy-cons.

I mostly played Doom in docked mode as you can probably guess, but occasionally I did play in handheld, and despite the smaller screen, the game still looked, and played very well. It was fun getting back into this on Switch, and I cannot wait for Eternal later this year on the Switch.

Now for Doom 64. :msrs:
DooM64 is one of the best I played the heck outta that one
 
#47
DOOM Eternal (PS4)

I need a cigarette or something.

To cut to the chase, I prefer 2016. When you have a game as great as 2016 what can you do? Either change the formula or just add more. Personally, I find this game a bit too much at times. Some enemy encounters are just overwhelming. There is a lives system in place, how this works is throughout the levels there are bonus 1-ups that respawn you upon death, lose them all and that's a checkpoint restart. I wonder if this was put in to counter how fucked it can get. One encounter on the last level just melted through 2 lives I had.

Other than that, there's also way more to think about. In 2016 you had all your weapons, a chainsaw for ammo pickups, and the BFG when you just wanna say "fuck it". This one has that, plus a flame thrower that drops armor, a blood punch that is a super melee attack (melee attacks also do no damage this time around besides the blood punch), another kind of grenade that freezes enemies and when upgraded drops health. The game demands you learn all this. The ammo count is also low so I ran out of ammo a lot during the game, the game really wants you to use the chainsaw as much as possible. No joke, even on the second last level I wanted to switch weapons but ended up changing weapon mods or using a grenade due to how much the game throws at you.

If that wasn't enough the game is also much harder. 2016 on Hard mode? *Chef's kiss* Just right. Eternal on Normal? You gotta buckle the fuck up and put on your biggest big boy (or girl) pants. I had to take a break after every level.

So really there is two ways of looking at this game:
1) Bigger is better
2) Too much of a good thing
How much you'll enjoy this game is which camp you'll be in. I still like this game no doubt, this isn't Wolfenstein 2 levels of disappointment here, but the game did frustrate me a number of times. How much of that is the game itself versus what's going on in my life right now is debatable, but 2016 was, imo, a tighter game.

One last note: Whoever decided that playing offline doesn't allow you to use any rewards you unlock (different skins, master levels, etc) can stub their toe every morning for the rest of their life.
 

mattavelle1

IT’S GOT A DEATH RAY!
Moderator
#48
DOOM Eternal (PS4)

I need a cigarette or something.

To cut to the chase, I prefer 2016. When you have a game as great as 2016 what can you do? Either change the formula or just add more. Personally, I find this game a bit too much at times. Some enemy encounters are just overwhelming. There is a lives system in place, how this works is throughout the levels there are bonus 1-ups that respawn you upon death, lose them all and that's a checkpoint restart. I wonder if this was put in to counter how fucked it can get. One encounter on the last level just melted through 2 lives I had.

Other than that, there's also way more to think about. In 2016 you had all your weapons, a chainsaw for ammo pickups, and the BFG when you just wanna say "fuck it". This one has that, plus a flame thrower that drops armor, a blood punch that is a super melee attack (melee attacks also do no damage this time around besides the blood punch), another kind of grenade that freezes enemies and when upgraded drops health. The game demands you learn all this. The ammo count is also low so I ran out of ammo a lot during the game, the game really wants you to use the chainsaw as much as possible. No joke, even on the second last level I wanted to switch weapons but ended up changing weapon mods or using a grenade due to how much the game throws at you.

If that wasn't enough the game is also much harder. 2016 on Hard mode? *Chef's kiss* Just right. Eternal on Normal? You gotta buckle the fuck up and put on your biggest big boy (or girl) pants. I had to take a break after every level.

So really there is two ways of looking at this game:
1) Bigger is better
2) Too much of a good thing
How much you'll enjoy this game is which camp you'll be in. I still like this game no doubt, this isn't Wolfenstein 2 levels of disappointment here, but the game did frustrate me a number of times. How much of that is the game itself versus what's going on in my life right now is debatable, but 2016 was, imo, a tighter game.

One last note: Whoever decided that playing offline doesn't allow you to use any rewards you unlock (different skins, master levels, etc) can stub their toe every morning for the rest of their life.
But does it have online freeze tag doe???
 
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