Multi-Platform Community Thread

Juegos

All mods go to heaven.
Moderator
That's really close to my current build Tucker, except that my TV is older (and I only have one). I have a Phenom II X6, and an HD 6850. It's still going strong, mostly because my monitor is 1360x768p so that's what I run things in.
 

Tucker

“Do you happen to know how to fly this thing?”
That's really close to my current build Tucker, except that my TV is older (and I only have one). I have a Phenom II X6, and an HD 6850. It's still going strong, mostly because my monitor is 1360x768p so that's what I run things in.
I definitely want the extra cores more than anything. I'm finding the 6950 is getting a bit tired at 1080p nowadays. Dropping to 900p often makes a rather large difference, so I'm putting it down to bus width.
 
@TechnoHobbit and anyone else who likes conquest games

http://www.bundlestars.com/all-bundles/conquest-bundle/

This ain't actually a bad bundle, it's actually pretty good. Average critic rating (gamerankings) of the entire bundle is 71% and the average metacritic user rating is 75/100.

Heading over to Steam user reviews, the general consensus is 'recommend' with the exception of hyper fighters (though one guy says he'd buy it for $0.25 so I guess that sorta means recommend in this case :p)
 

TheAmazingLSB

PLEASE UNDERSTAND....
I'm loving Dark Souls 2 on PC right now.... It runs a smooth as butter on max.... 60 fps.... It's a thing of beauty....

I made this test vid to see if I could run some game captures and what they would look like posted to youtube.... It's only 30fps, and the sound didn't work for some reason, but after I fine tune things it should work pretty well for doing playthroughs and such....


Run it a double speed and you can kinda see wtf it looks like at 60 fps.... Except when I'm playing it it runs at 1080p.... And the vid records it in 720p....

My goal is maybe to record me and Jueg double teaming some boss fights....


60s-spiderman - Copy (2).jpg
 

TheAmazingLSB

PLEASE UNDERSTAND....
I know the critics will destroy ASM2 for a lot of valid reasons.... But I couldn't be having a better time with it now....

At first I was meh about it, but it gets better as it goes along.... The way it incorperates Beenox's early indoor/linear Spider-Man games level design with the open world level structure is pretty fucking cool.... I'm not sure if it's better than Spider-Man 3 for me yet, but I'll let you know after I beat it....

*goes back to play more Spider-Man and Dark Souls 2*
 

Laer_HeiSeiRyuu

Well-Known Member
What the fuck Activision...
Activision places $500 million bet on its next blockbuster franchise

Activision Blizzard Inc intends to spend $500 million developing and promoting "Destiny," potentially breaking industry records as it seeks to build the sci-fi role-playing videogame into its next multibillion-dollar franchise.

CEO Bobby Kotick revealed the number, which dwarfs Hollywood spending on some of its biggest firms, during the Milken conference in Los Angeles last week. A company spokesperson said on Monday the number was accurate but also included marketing, packaging, infrastructure support, royalties and other costs.

Activision, eyeing the flagging growth of its long-running "Call of Duty" action-shooter franchise, is eager to lay the foundation for its next multi-game blockbuster series.

Investors hope that "Destiny," scheduled for release on September 9 from Bungie, the same studio that created Microsoft's best-selling "Halo" franchise, could re-invigorate Activision's revenue, which slid 6 percent in 2013.

The company signed a 10-year contract with Bungie in 2010 that gives it worldwide distribution rights and significant control over the potential franchise's development.

"If you're making a $500 million bet you can't take that chance with someone else's IP," Activision CEO told the Milken conference. "The stakes for us are getting bigger."

"Destiny" is a cross between a traditional shooting game format and a role-playing game in which gamers play characters in a real-time online world. The title allows gamers to play "Guardians" who protect the last city standing on a post-apocalyptic Earth.

Analysts said $500 million would likely be a record spent on a single game - especially one without an established track record. To break even, Activision would have to sell about 15 million to 16 million units of a $60 game, analysts said.

"It's a head scratcher, said Sterne Agee analyst Arvind Bhatia. "For brand new IP, it's tough but it could post a big surprise."

Bhatia expects the game will sell 8 million units. "Grand Theft Auto V," which hit stores last September, was a runaway success with over 32.5 million units as of February this year. But it was the fifth installment of a critically acclaimed series that had become an indelible component of popular youth culture.

RECORD BY ANY NAME

Some analysts estimate that Take-Two Interactive, the publisher of "Grand Theft Auto," spent over $260 million to develop, produce and market the fifth installment, though it's unclear whether that's comparable with Activision's own $500 million figure.

GTA is on track to reach $2 billion in retail sales, according to analysts.

"Bungie's very ambitious plan is designed to unfold over a 10-year period, "said an Activision spokesperson. "The depth of creative content, scope and scale is unprecedented and is required to bring Bungie's vision to life."

The spokesperson added that investment in the next generation engine and a "robust backend infrastructure are upfront expenditures that should reduce future product development costs."

"Over the long term, we expect the ultimate product costs to be roughly in line with other Triple-A titles."

Activison's big bet comes as hits are getting harder to come by. The industry is struggling with a years-long sales slump, the result of increasing competition from free-to-play games on smartphones and tablets. Video game software sales plummeted 11 percent last year from 2012.

Sales of Activision's 2013 title, "Call of Duty: Ghosts," proved weaker than its 2012 installment.

Over time, Activision's "Destiny" could hit large numbers "but there's no way they would come close to Grand Theft Auto," said Mike Hickey, an analyst at the Benchmark Company.

Still, Activision's executives say they see franchise potential in its new game.

"We expect 'Destiny' to be Activision Publishing's next billion-dollar franchise," Kotick said when the company released its fourth quarter earnings on February 6.

The company, which reports first-quarter earnings after the closing bell on Tuesday, saw earnings slide 12 percent to $1 billion in 2013. Its revenues dropped to $4.6 billion, from $4.9 billion the year before.

It generates significant revenue from its franchise properties, but many of those are several years old. "Call of Duty" has had a decade-long run while "World of Warcraft" was first released in 2004.

Franchises enable game publishers to generate steady revenue from several iterations, as well as digital sales from additional downloadable content.

Activision could use another money-making shooter game franchise, said Hickey, the Benchmark Company analyst.

"It's up to management to create new experiences to drive forward growth over a game that could be aging a bit," he said. "I'm not saying 'Call of Duty' is like that, but everyone is concerned about fatigue and competition."
http://www.reuters.com/article/2014/05/06/us-activision-destiny-idUSBREA4501F20140506?feedType=RSS
 

Juegos

All mods go to heaven.
Moderator
They're not planning to break even with this game, they just want to build the brand. It's a 10-year plan, they plan to break even somewhere along that time, preferably sooner rather than later of course, so that they can go on to increase their profits year over year to get more of that investor money.

No way in hell are they planning to sell enough to make a profit with this first game.

That's not to say I don't think it's stupid, though. We are in one of the riskiest times for game developers, and Activision chooses to make such a huge gamble, especially at the beginning of a generation that is yet to make a splash. They have titanic steel balls, for sure.
 

Juegos

All mods go to heaven.
Moderator
I said before that it looked a lot like Borderlands to me, but Major corrected me on that. I forgot the details of what makes it different, though.
 
So Battlefront is apparently going to be at E3 2014. I can see it now...

Pre-order for your red lightsaber!
Pre-order for the hoth DLC!
Pre-order for your clone trooper to get a blaster rifle!
Oh shit! Our game is super buggy! But who cares? We already have your money!

Freaking EA... bunch of dickheads the lot of 'em... Gonna try to make me spend $70 for a video game.
 
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So Battlefront is apparently going to be at E3 2014. I can see it now...

Pre-order for your red lightsaber!
Pre-order for the hoth DLC!
Pre-order for your clone trooper to get a blaster rifle!
Oh shit! Our game is super buggy! But who care? We already have your money!

Freaking EA... bunch of dickheads the lot of 'em... Gonna try to make me spend $70 for a video game.
And yet you will do so....oh the ironing
 

Shoulder

Your Resident Beardy Bear
So Battlefront is apparently going to be at E3 2014. I can see it now...

Pre-order for your red lightsaber!
Pre-order for the hoth DLC!
Pre-order for your clone trooper to get a blaster rifle!
Oh shit! Our game is super buggy! But who cares? We already have your money!

Freaking EA... bunch of dickheads the lot of 'em... Gonna try to make me spend $70 for a video game.
Plot twist: EA and Nintendo solved their differences and agreed to make Battlefront 3 exclusive for the Wii U.
 
This article is bloody brilliant

http://www.polygon.com/2014/5/9/5699058/free-to-play-mobile-candy-crush-the-room

Ace piece right there.

( Also why Nintendo refuses to touch the mobile industry with a ten foot pole, its a volatile fast food market where 10 apps rule the roost and force everyone into a free to play or nothing mentality( when that really isnt what consumers want.Evidenced by the metrics. Also Nintendo creates steaks)
 

Juegos

All mods go to heaven.
Moderator
This article is bloody brilliant

http://www.polygon.com/2014/5/9/5699058/free-to-play-mobile-candy-crush-the-room

Ace piece right there.

( Also why Nintendo refuses to touch the mobile industry with a ten foot pole, its a volatile fast food market where 10 apps rule the roost and force everyone into a free to play or nothing mentality( when that really isnt what consumers want.Evidenced by the metrics. Also Nintendo creates steaks)
Yeah that was a great article.
 

Juegos

All mods go to heaven.
Moderator
I don't want it even if they pay me.


Actually I had it from day one, but it's never been made justice. First they screwed the pooch by not allowing large maps for Team Deathmatch, then the DLC turned the game into pay-to-win Modern Warfare 3 with a split playerbase. Thank god at least Battlefield 4 fixed all the problems that BF3 had. Oh wait no, they made everything worse and even more glitchy and unabalanced.

Fuck EA.

But Titanfall is pretty nice.
 
BF3 sucks, I agree. I tried giving it another chance yesterday and I was only reminded of how much it frustrated me. Enemies come out of nowhere and are hard to shoot, I hate the aiming and recoil... BF3 to me is just a prime example of what happens when you try to go too much for realism. The reason why I play games is to escape reality, not to revisit it.

Can't believe I bought the limited edition around when it came out. Haven't even gotten a quarter of the way through. I basically donated money to EA.

All of this is why I don't really buy into paying $70 for a game.
 

Juegos

All mods go to heaven.
Moderator
Hell and I love the recoil. I love all the gun handling, and I love accessorizing the gun to improve it for certain situations, that kind of customization is one of the best parts of the game for me. But I hate how unbalanced it is, especially in the level design. Maybe I should shut up and just play it in Conquest, like they meant it to be played.

But screw that, I want a really well done, dynamic Team Deathmatch. It's hard to believe that I've played better balanced and strategic Team Deathmatch in COD: Ghosts with TNE than any time ever in Battlefield.
 
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