SEGA's Next Nintendo Exclusive is "Sonic Boom"

Wolven

The Wolf of TNE Street
#52
The gameplay looks fantastic imo. I just cried a little bit when I saw the character models. It has potential just please.... those characters models look like a first grader's science fair project.
 

Superfakerbros

ECE 2018
Moderator
#56
...well...I honestly don't really know what to make of the game. It certainly looks interesting, that's for sure. Reminds me of Ratchet and Clank, which is good. However, unique gameplay styles in a Sonic game is kinda a kiss of death so I'll approach this with caution
 

Shoulder

Your Resident Beardy Bear
#57
https://twitter.com/NeoGameSpark/status/431523561711599616


http://www.youtube.com/watch?v=U0a7-1wdDuw

Am I the only one around here, who actually thinks it doesn't look that bad? From a graphics standpoint, it has good textures, the lighting is good, the worlds appear to have some variety, and as someone else said, it's in 1080p. If it's at 60fps, then that would be even more impressive. I don't think it looks that bad really. Sue me.
 
#58
Nobody ever reacts well to change.
The game personally reminds me of the Sonic Adventure series. And you know? I like the fact that Knuckles is on roids. It's freakin hilarious lol.
 

Laer_HeiSeiRyuu

Well-Known Member
#59
Knuckles gotta work on them legs and those charactermodels need SMOOTHENING


Teh sanic audience no approve https://miiverse.nintendo.net/posts/AYMHAAACAABnUYni6mcaSw
 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
#62
I...expected to hate that.

But it's...interesting, at least. Show me more, Sega. I'm sure you'll cock it up somehow, but go ahead and tease me.

I'm not a huge fan of the chara design, but I like the Rachet & Clank direction.
I'm waiting for Gears of Hedgehog.
 
#65
I'll bite, this is probably the most interested I've been in a modern sonic. I found Colours "okay", but the fact Sonic Team isn't the main developer, and it's a sort of relaunch for the series, I have hope.
If this doesn't work out though, maybe give Sonic a break? And by break I mean more than a year/
 

Ex-Actarus

Well-Known Member
#67
I'll bite, this is probably the most interested I've been in a modern sonic. I found Colours "okay", but the fact Sonic Team isn't the main developer, and it's a sort of relaunch for the series, I have hope.
If this doesn't work out though, maybe give Sonic a break? And by break I mean more than a year/



There is definitely a studio with a lots of potential at the helm.
 

Goodtwin

Well-Known Member
#68
At least we finally know what game is using the Cry engine on Wii U. The visuals look nice, no complaints there. Will the game be any good? Time will tell, Sonic games have been so hit and miss over the years, more misses than hits really. Hopefully this exclusive deal Nintendo has with Sega for Sonic works out for both partners. Now that Sega owns Atlus, I would like to see a very strong relationship maintained between both companies.
 

Goodtwin

Well-Known Member
#70
Shadow of the Externals was first, if we're counting failed crowed funded games.
Yea, it was I suppose. Precursor Games never got off the ground though. I wish they would just use the Unity engine, relaunch a Kickstarter for $150k, and do it in episodes like they originally planned. Eternal Darkness is praised for its story, gameplay, and insanity effects, not top of the line graphics. They were trying to go the AAA route and it burned them. Indies have to be more frugal. Its not that Indies cant use the Cry engine, but what Precursor Games was trying to do with it was nothing short of a modern publishers. There is no reason that they cant get that game going with a limited budget, but they simply arent in the right mindset to be a real Indie developer.
 
#71
Yeah, if I were them, I'd create a low budget quality game first and then, if it succeeds, use those funds to go all out all and eventually become a big time developer.
 
#72
So I'm going to off on a limp here and say Nike should pay SEGA to have Sonic wear their shoes haha.

Also:

https://www.youtube.com/watch?feature=player_embedded&v=9Zerw9DgA2U

This should have been the trailer music. Made me want to stand up and cheer.
 
#73
So I wasn't too far off, the game IS taking inspiration from Sonic Adventure as well as Sonic the Hedgehog 2...
Big Red Button’s Bob Rafei Explains What’s Up with the Sonic Boom Character Design and MoreWhen change sounds good

A few days ago, SEGA announced to the world a new Sonic universe titled Sonic Boom, a series where everything you've come to know about Sonic will being reinvented.


As previously revealed, Sonic Boom is SEGA's ambitious new direction on its hedgehog gaming mascot, a sort of sub-franchise to the main series and a prequel to the television series being led by French animation studio OuiDo. The game is already being compared to the likes of not only past Sonic titles, but also to titles such as SCE's Rachet & Clank. As third third titles to be released as part of SEGA’s current publishing partnership with Nintendo, the game will launch exclusively on Wii U and Nintendo 3DS platforms this fall. Because SEGA is going so big on this sub-franchise, the publisher has also signed in on a deal with TOMY to produce a tie-in line of action figures and playset merchandise.


From what we've seen so far, Sonic Boom is a co-op action-adventure staring Sonic, Tails, Knuckles, and Amy in an epic struggle to not only take down the ever persistent Dr. Eggman and his hordes of robotic minions, but to also take down the new worm-like foe showcased at the end of the reveal trailer. Speaking of Sonic and his gang, what's up with the new character design?


“The objective was to make the characters instantly recognisable as being from Sonic Boom,” Bob Rafei, creative director Big Red Button, explained in an interview with theguardian. “We explored various costume options and quickly found the limits of what works and what doesn’t. Since we wanted to push the characterisation of Sonic and friends to fit our narrative, I thought it more appropriate to make them a touch older by adjusting their head, hand and feet proportions. The athletic tape hints at a team that is ready for any action – it is about practicality rather than vanity. Given they have very clean graphic lines, it was important not to clutter their silhouettes, so any little addition had to be carefully considered. They are designed for an epic action adventure.”


Much like past games in the main franchise, Sonic Boom is striving for a collaborative effort between the cast. Sonic, as expected, will have speed, but Knuckles' ability is strength, Tails will have his gadgets, while Amy will be wielding her usually large hammer. But as you might have noticed from the trailer, a new design mechanic has been added. Those lasers you saw each character shooting out? It's called the ‘ener-beam’, an pliable force of some sorts that binds the two player characters together. Like how Super Mario 3D World keep players together by beaming them back to the first player when the stray off-screen, the 'ener-beam' does the same, but it can be used in a variety of other ways too. All this being said, Bob Rafei, a man who once worked at Naughty Dog, wants to make sure that the co-op play doesn't feel forced.

“It was one of our biggest challenges,” he says. “We constantly had to remind ourselves not to fall into the trap of creating babysitting, escort or protection style scenarios where one player is gated by the other simply for the sake of co-op. What we don’t want is forced co-op play resulting in excessive interruption to gameplay momentum. Through extensive play-testing we settled on the right balance of opportunistic moments in combat and co-op environmental puzzles placed at key moments that are meaningful to the player.”



Despite the new direction, why does Sonic Boom look so familiar? Reminds you a bit of Sonic the Hedgehog 2 and the Sonic Adventure series doesn't it? Well, that's because it is taking inspiration for those games.


“Sonic 2 had a ‘team’ vibe between Sonic and Tails and we wanted to recapture that plus kick things up a notch by adding Amy and Knuckles to the equation,” Rafei explained. “In Sonic Adventure, the game’s structure offered exploration and discovery that opened up more as the player progressed. We believe this is a great approach and modelled Sonic Boom after it. We also love what Sonic Team did with Sonic Generations, giving the player 2D and 3D variations of the same level. Our take was to integrate 2D and 3D seamlessly within the level in a way that made sense, keeping things fresh for the player.”
So the game might already be looking pretty good in it's own right, but why Wii U and Nintendo 3DS? What hardware capabilities will the development teams be tackling?




“The GamePad display has given us a great solution for local co-op play,”
says Rafei. “We tried different solutions for our co-op camera, including single split-screen display, but ultimately this wasn’t able to service our game vision. The GamePad also has a look-around mode where the player can scan the environment looking for clues and hints to secrets in the game. As for 3DS, there are some crossover plans between it and the Wii U involving special unlocks for Sonic fans who have both versions.”
With new development teams, new character designs, new abilities, a returning emphasis on co-op play, inspiration being taken by beloved games in the main series, clever use of the Wii U and Nintendo 3DS's unique hardware capabilities, and a television series and toy line to go along with the new universe, Sonic Boom is definitely making a good case for itself. But what are your initial and developing impressions? Let us know below!


No Sonic Boom for Japan… And What’s with the Scarf?SEGA is pushing Sonic into uncharted territories

While Takashi Iizuka, head game designer at the Sonic Team, is overseeing the development of Sonic Boom, all the core work is being done entirely by Western Studios. Why the drastic change? Why the scarf? Why does Knuckles look juiced up? Why the dubstep in the trailer reveal?


"As part of completely thinking about the West, we wanted to make sure we had Western game developers and make it a part of Western television," Iizuka explained while speaking with Polygon. "We wanted to make sure it was developed best for Western audiences primarily; this was very important."


"The whole thing started with the television series," he elaborated. "Our previous series, Sonic X, was made in Japan and influenced by Japanese anime; the main audience it was made for was in Japan, although it came to the West as well. So Sonic Boom is something made specifically for the Western audience. For the TV series to be successful, we pretty much had to make it for that audience, and the games tie into that strategy."



The Western development of the television series and game is all part of a "synergy" effort, Sega of America producer Stephen Frost told Polygon. Bob Rafei's involvement in production of the game is no coincidence either, his experience with the Uncharted and Jak and Daxter franchise, both character-driven adventure game, is why SEGA specifically chose him.







"One of the things is, if you think about it at a high level, all the key aspects of this new initiative for Sonic, whether it's the cartoon, the game or the toys, is centered on the Western side, and we wanted to be unified in that,"
Iizuka continued. "It's very challenging to create an initiative like this where everything works in a nice synergy if you have a lot of people scattered around the world. Granted, we're doing our [animation] stuff in France, but really, the leads of each group are at Sega of America. And it was really important — I think this is where many other initiatives might fail — is that we really we see each other every day, we're talking to each other every day, and that was really important."


"Sonic Team is great and they make really great speed-oriented games, but this game is not just about speed,"
he added of the title's emphasis on combat. "Speed is an important aspect of it, but exploration, combat and the strong narrative of the storyline are very big aspects of the game, more so than I would say in the past. So again, we wanted a strong storyline and art design that Western audiences can resonate a little bit better with the synergistic relation for all of us at Sega of America is why we drove toward a Western developer across the board."


Bob Rafei also claims that Sonic Boom will have a focus on story and will adopt a "wide linear" gameplay approach, making it more of a series of classic sandbox levels rather than a true open world game.


"There's moments where you're funneled back to the main gameplay and we have to do that also for the necessity of cooperative play, where we didn't want to have the two characters venture off in two different directions," he elaborated "It's a classic structured game, so we have the critical path, and part of our project pillars, among many, was to make sure that it's accessible to new fans. So we want you to be able to finish the game but for fans who want more, you will have to find the additional, the secondary paths and all the hidden secrets."



And if you hadn't already guessed it, Sonic Boom is pulling quite a bit of inspiration from the Uncharted franchise, scarf and all.


"We were exploring different outfits and we went through a lot of iterations and the scarf was something I've used in the past and it works for me and it works for the character," he said. "Really, the history of that comes from the old western days, with John Wayne, and as a kid watching a lot of those westerns, that really stuck with me. And you see the use of the afghan in a lot of action movies because of the soldiers and what's happened with more association with the Middle East. So that DNA made its way into what makes a character action hero nowadays."





"I was part of the team that created Uncharted, so it's hard to take the DNA out of that,"
he said. "We're making the games we want and want to play and it's hard not to tap into, what feels right to you. And given our past with a lot of team members worked on Jak and Daxter, Ratchet and Clank, so you want to make sure we're not just doing the same thing. We took the best of what we know from those games and applied it to what works for Sonic canon. That was really important to us, not to make another Ratchet and Clank game or another Jak and Daxter game. It was important to make sure that it feels like a Sonic game."
As previously explained, the development team is looking to push a collaborative effort between the characters while having them maintain their own unique abilities.

intendoenthusiast.com/wp-content/uploads/2014/02/Sonic-Boom-TV3.jpg">


In regards to Amy Rose, Rafei explains that she won't be hanging in the background as a subordinate character this time around. Instead, she will be more "capable, agile and graceful" for Sonic Boom, with her own authoritative attacks.


"I want to bring more girls into gaming and have them play characters that they can associate with and not feel like they're created by just a bunch of men," Rafei said. "I want her, if it's just me purely, and I'm sure the Sega team agrees with me, I want her to be see as a very capable character adventure character in herself. If she was to break out and have a game of her own you'd probably get an idea of what that would look like based on this game."



Frost promises that we'll find comfort with the new Sonic despite all the changes that have been made. It's the new collaborative player effort that long time Sonic fans will have to adapt to.




"Not specifically towards that but for me, Sonic is about joyous movement,"
he said. "Everything he does is that too maybe. But it's a key thing. The reason we repeat this stuff is because, from a foundation sense, it's what so important about these properties. And we wanted each character to navigate and do everything in their own unique way that really sells their personality. For example, Amy is very graceful, she's like a ballerina. Everything she does which would normally be difficult for someone, she does with so much fluidity and grace. And yet, it balances out because she's so awesome."
Finally, Iizuka confirmed to Polygon that the entire Sonic Boom universe won't make it to Japan for the time being. The show will debut in North America and France later this year, while the game is still "coming soon." It should also be reiterated that the Sonic Boom universe is not a replacement to the main franchise headed up by Sonic Team.





Western support for the Wii U has not been abundant so I'm personally excited to see SEGA's efforts be successful. Any objections?
 

Laer_HeiSeiRyuu

Well-Known Member
#74
http://playeressence.com/sega-and-brb-discuss-sonic-booms-gameplay-features-and-retooling-cryengine-3-for-wii-u/

They made some changes to Cryengine 3 to get it to support two scree co-op
 

Aki

Well-Known Member
#78
I feel bad for the former Naughty Dog dev who's working on this game. He went from making epic ass, critically acclaimed, best games of the generation games like Uncharted and The Last of Us to making something as shitty as Sonic. Still, the interview Jace posted sounds interesting.
 

Juegos

All mods go to heaven.
Moderator
#82
TO be honest, I don't mind the new character designs; at least with the exception of Knuckles...
It's really just his design that breaks it.
But, I still say there's quite a dissonance between the old and new designs. I mean I know this is an edgier spinoff, but the difference in Amy for example is almost too much.

The first one isn't supposed to be anything but cute. The second one is more shapely and sassy, like they just applied a generic power girl trope to her name. It's like a less exaggerated version (MUCH less exaggerated version) of that fashion thing they did to Minnie Mouse.


Not that I'm a fan of Sonic's friends anyway.
 

Laer_HeiSeiRyuu

Well-Known Member
#83
Sonic characters always had weird legs

Im used to the design now, even if knuckles skipped leg day.

Now show me some gameplay yo. And bettuh character model graphix and dem fps
 

Ex-Actarus

Well-Known Member
#86
TO be honest, I don't mind the new character designs; at least with the exception of Knuckles...

This has to be the most outrageous redesign since Batman Beyond...
 

Laer_HeiSeiRyuu

Well-Known Member
#87
To a kid that shit was cool as hell ^

Had to watch that show for the little pissants lol

Too bad I dont like Dick or the Show whatsoever lol.

I mean it is Knightwing.
 
#88
I'm digging the new looks of everyone, though Knuckles is really jarring. I'm also excited for the series to try something new, though for Sega they tend to do this more often than others. I think the game being in the hands of western developers should yield some refreshing results. It wouldn't be the first time anyway, I believe Sonic 2 and Sonic 3&K were handled by mostly Western teams.

Anywho, this is all good to me. My kids are really excited about the show, which should be a good thing seeing as they're pretty much the target audience of it.
 
#90
I'm digging the new looks of everyone, though Knuckles is really jarring. I'm also excited for the series to try something new, though for Sega they tend to do this more often than others. I think the game being in the hands of western developers should yield some refreshing results. It wouldn't be the first time anyway, I believe Sonic 2 and Sonic 3&K were handled by mostly Western teams.

Anywho, this is all good to me. My kids are really excited about the show, which should be a good thing seeing as they're pretty much the target audience of it.
Hell, I'm 22 and I'm looking forward to the show haha. The trailer had some dialogue that makes me laugh, but other times it's kinda cringeworthy. But I'm not really the target audience. It'll be interesting to see if it can compete with other Cartoon Network shows in terms of quality and popularity.
Welcome to the boards btw
 
#91
So I'm going to off on a limp here and say Nike should pay SEGA to have Sonic wear their shoes haha.

Also:

https://www.youtube.com/watch?feature=player_embedded&v=9Zerw9DgA2U

This should have been the trailer music. Made me want to stand up and cheer.
Only watching this now.
*sniff* it's beautiful
 

Superfakerbros

ECE 2018
Moderator
#92
I feel bad for the former Naughty Dog dev who's working on this game. He went from making epic ass, critically acclaimed, best games of the generation games like Uncharted and The Last of Us to making something as shitty as Sonic. Still, the interview Jace posted sounds interesting.
The guy never worked on The Last of Us. Only the first Uncharted and a couple of earlier Naughty Dog games. That and he himself does seem kinda happy to be making the game although that could just be PR bs. However, I definitely agree it's a step down
 

Venks

New Member
#93
I'm looking forward to this game. I absolutely love the Adventure games and am also a huge fan of co-ops. The Knuckle design is a bit odd, but what ever if the game turns out to be fun then all is forgiven.
 

Laer_HeiSeiRyuu

Well-Known Member
#95
http://www.computerandvideogames.com/448618/sonic-boom-interview-sega-and-big-red-button-on-reinventing-sonic/

http://www.theguardian.com/technology/2014/feb/06/sonic-boom-gamings-he?CMP=twt_gu

http://nintendoeverything.com/segasonic-boom-devs-on-appealing-to-the-west-structure-characters-not-coming-to-japan-more-sonic-team-games-planned/

http://nintendoeverything.com/big-red-buttons-bob-rafei-talks-sonic-boom-knuckles-look-sports-tape-sonics-scarf/
 

Ex-Actarus

Well-Known Member
#96
Fist gameplay from the retail version of Sonic Boom



I'm not going to diss the game as much as the folks on GAF. I will just say that the game doesn't really fell as a Sonic game ( to say the least ). The graphics are OK and the combat doesn't look that special. I don't see the sense of speed either.

It seems to me that Sega is trying to push for the TV series with this game. Not sure if it's the right way to go. So the Sonic cycle goes on...
 
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TheAmazingLSB

PLEASE UNDERSTAND....
#97
The level design is by far the worst feature of the new Sonic from what I can tell.... It's looks awful....

Everything else about the game intrests me....
 
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