SHOTS FIRED! Battlefield Devs Criticize Call of Duty: Infinite Warfare Trailer

TheAmazingLSB

PLEASE UNDERSTAND....
#1
http://screenrant.com/battlefield-5-vs-call-of-duty-infinite-warfare/







Considering how critical of Battlefront everyone has been, it's pretty funny to see these guys critizising anything, but besides that....

The reveal trailer is getting tons of dislikes since it's debut....




It's been critisized up and down, already being overshadowed by the Modern Warfare HD remake that is coming along with it....

http://www.forbes.com/sites/insertc...-by-the-modern-warfare-remaster/#6d8530a91d48

Is the hate justified...?

Do think it will effect the games sales...?
 
Last edited:
#3
I don't think DICE has any right to criticize. When has Battlefield ever been praised for it's single player? Oh right....

Release a working product on launch DICE and we'll talk. Unless that's what he means by "melting the internet" in that their presentation will be laggy and cut out randomly.



In my opinion, Ghosts wasn't terrible, it could have been better with a few tweaks in my opinion. I think the maps were a tad too big for what the player count was. It was refreshing to play a CoD where barely anyone used rocket grenades and that the perks weren't bullshit.

Single player wise though, oh boy. These games really need to slow down, catch it's breath and have some down time between the big ass Michael Bay moments. I still remember the nuke in MW 1 because the nukes weren't going off every 10 minutes, it had pacing. Now everything has to be bombastic as fuck. The only part I really remember in Ghosts was when you crash land in the jungle with nothing but a knife and have to stealth your way back to your team mates. Oh, something about a city flooding? That part was cool.

Playing Killzone HD now, and I think CoD should take a few cues from that. Have some small scale battles where you can flank and maneuver around the level, then have those big moments like when General Fuckface attacks Veckta with it's own weapons, or when the Helghaust storm the beaches with tanks. "Pacing" really is the big issue, not every level needs to throw everything but the bathroom sink at you. OH, and fuck off introducing new mechanics that play themselves for one level and never been seen again.

I do think Ghosts is why most seem to be hard on IW. They have to prove they still have it.
 

FriedShoes

MLG
Moderator
#4
Single Player CoD/Battlefield modes are pathetic, to criticize each other in this respect is a literal pissing contest.
I dont think the hate is unwarranted, it looks like your typical CoD singleplayer reskin, maybe people are finally catching on.

Equally as dumb is people disliking the fact that MW is attached to the game. It just makes me feel older than I am, to see that of all things be a rallying nostalgia point.
 

Shoulder

Your Resident Beardy Bear
#7
Am I the only one who didn't mind the trailer? I totally get what COV is saying though about how not everything has to be a massive Michael Bay orgasm fest. And actually, Activision should look earlier than MW1 and think about where the series came from with the originals set back in WWII. There was tons of action and awesome sound design, but in the end did not feel as over-the-top. But even MW1 though, especially when you take into account the Sniper mission. It was low-key, yet was still intense.

Interestingly enough though, more missions like that would be welcome to the COD franchise I think. The Multiplayer can still be as fast-paced as ever, but I think it would be nice to have a SP campaign reminiscent of the one from MOH: Allied Assault (which of course was made by people who became IW). I don't know though.

Maybe Activision should just scrap the SP campaign altogether and focus solely Online. But then the dudebros would complain about Acitivision about shipping only half a game and selling it for full price...
 
#8
Am I the only one who didn't mind the trailer? I totally get what COV is saying though about how not everything has to be a massive Michael Bay orgasm fest. And actually, Activision should look earlier than MW1 and think about where the series came from with the originals set back in WWII. There was tons of action and awesome sound design, but in the end did not feel as over-the-top. But even MW1 though, especially when you take into account the Sniper mission. It was low-key, yet was still intense.

Interestingly enough though, more missions like that would be welcome to the COD franchise I think. The Multiplayer can still be as fast-paced as ever, but I think it would be nice to have a SP campaign reminiscent of the one from MOH: Allied Assault (which of course was made by people who became IW). I don't know though.

Maybe Activision should just scrap the SP campaign altogether and focus solely Online. But then the dudebros would complain about Acitivision about shipping only half a game and selling it for full price...
Call of Duty 2 is still one of my favorite shooters.

Never played Allied Assault though....*checks Steam*

edit: Not on steam, fuck
 

TheAmazingLSB

PLEASE UNDERSTAND....
#9
http://www.polygon.com/2016/5/2/11571498/infinity-ward-explains-why-call-of-duty-is-going-into-space

By Brian Crecente on May 02, 2016 at 5:05p @crecenteb

Call of Duty: Infinite Warfare will likely bring to mind the unknowing silence and darkness of space for future players. But the people behind the game had another environment in mind when creating this science-future take on the war shooter.

"Space is like a deep black ocean," Infinite Warfare narrative director Taylor Kurosaki said in an interview with Polygon. "So we are taking a lot of information from and drawing a lot of metaphors with the current naval technology."

The game, officially announced this morning, has players taking on the role of the commander of what amounts to an aircraft carrier in space. In developing the title, Infinity Ward worked with a collection of former Naval officers and sailors including a two star admiral, Navy SEALs and a Naval bridge officer.

"We work with these guys daily," said Jacob Minkoff, design director on the game. "The militarization of space is foremost on their mind as the next frontier."

In the game’s narrative, set in a future time that neither Kurosaki nor Minkoff would nail down, players take on the role of Commander Nick Reyes, a Tier 1 Special Operations pilot who helms the Retribution, one of Earth's last remaining warships.

In this future setting, the Settlement Defense Front, which is an insurgent group that broke away from the United Nations Space Alliance during a war of secession years ago, begins to take control of the space colonies which supply the depleted Earth with much-needed resources.

Kurosaki stressed that while the game takes place in a future that includes humans living on other planets in our solar system and what appears to be more routine space flight, the game is designed to still feel grounded.

"This story is occurring in our solar system with human versus human combat, is a grounded, military, plausible, realistic experience," he said. "We truly believe we are going to give our hardcore Call of Duty fans a boots-on-the-ground gritty experience.

"I don’t think anyone will mistake this with anything but a Call of Duty game."

This time around, the game’s single-player campaign, which is written by Brian Bloom (who also voices Reyes), Kurosaki and Minkoff, is designed to thematically explore the weight of command.

"We want to put the players into the shoes of Commander Nick Reyes who is facing terrible extenuating circumstances," Kurosaki said. "He is the captain of the UNSA Retribution and he has a crew of thousands under his watch. He chooses to take it to hit various targets of opportunity. But by the same token he also gets orders from command and he must then pilot his ship to hit these other targets that commend dictates he attack."

While the game is telling a linear story, there are moments in the game when the player will be able to decide if they want to take on various missions, going out and hunting for enemy ships in whatever order they want.

"The story is not one of grunts, it’s one of the leader," Kurosaki said. "It’s more akin toSaving Private Ryan."

Minkoff said one of the big reasons that the team decided to push the game further into the future and into space was because of the environments and technology that afforded the team.

"Call of Duty has spent all of its time on Earth in pretty much every environment you can be in," he said. "There was a desire to experiment."

The team was able to explore what it would be like to fight in zero gravity and what you would need to do tactically to cover and cross distances in space, for instance. That’s what lead the team in that example to include reaction control system thrusters and grappling hooks, Minkoff said.

He added that another big push for this next Call of Duty, due out on Nov. 4, was to rid the game of loading screens.

"You can be on the surface of Earth and you can launch up through the atmosphere into orbit, engage in combat in space, land on the flight deck of the Retribution, go inside the ship, go up to the bridge and order your ship to the next target of opportunity,"Minkoff said. "All of that completely seamlessly."


Sounds awesome to me.... Thoughts...?
 

Shoulder

Your Resident Beardy Bear
#10
They talk about silence and darkness in space, and yet I heard plenty of sounds during the space segments in that video...
 

TheAmazingLSB

PLEASE UNDERSTAND....
#11
http://www.gamespot.com/articles/call-of-duty-infinite-warfare-dev-says-story-inspi/1100-6439428/

"Call of Duty: Infinite Warfare was officially revealed today, alongside a new trailer and the announcement of Modern Warfare Remastered. Infinite Warfare is set for release this fall, where we might also see Titanfall 2 and a new Battlefield. Infinite Warfare design director Jacob Minkoff talked to GameSpot about the story's inspirations and how he believes the narrative will prevent players from feeling fatigue if the fall is crowded by futuristic military shooters.

"The approach that we've been taking with this game... the inspirations don't come from sci-fi or space in any way," Minkoff said. "The inspirations come from war stories. This is Call of Duty. We are talking about warfare and in this case Infinite Warfare... what we feel is that classically told narratives can take place in any setting."

He said that the story is about relatable characters, "as relatable as they can be when they're a T-1 operator." Minkoff said that when human beings are put under pressure, "interesting things happen."

"In this case, we have the additional pressure of our setting. Space is an inhospitable environment for humans," he explained. Minkoff added that players won't be controlling or facing off against any aliens.

"It's man vs. man. The truth is that war follows us everywhere," he said. "We feel like this is going to give you the trademark Call of Duty feeling no matter what setting we're in. And fundamentally there is never fatigue for a good story well told, no matter what the genre."


Call of Duty: Infinite Warfare launches on November 4 for PS4, Xbox One. andPC. The next big news event for the upcoming shooter is at E3. We'll likely see more of the game at PlayStation's pre-E3 conference.

Additonally, the PS4 will have timed-exclusivity when it comes to Infinite Warfare's DLC. This is the result of a deal between Sony and Activision, which was announced last year at E3."

Let the damage control commence....
 

TheAmazingLSB

PLEASE UNDERSTAND....
#15
Treyarch is not the same one you remember, friend. BO3 Treyarch == MW2 Infinity Ward.
Wha...?

I'm not sure I understand....

Did they lose or gain talent...?

Are they comprised of a completetly different set of individuals...?

I honestly did not know this if that is the case....

I was under the impression it's still the same group of guys at Treyarch for the most part....
 

FriedShoes

MLG
Moderator
#16
Treyarch is not the same one you remember, friend. BO3 Treyarch == MW2 Infinity Ward.
What exactly do you mean by this? I quite liked Blops 3 multiplayer, its kinda fast and snappy. I haven't played enough online normally though, I imagine its heavily unbalanced like MW2 if you arent running a private party with friends and family.

I will correct myself though, I shall wait and see what the multiplayer will be like in this and then wait to see Treyarch's next take on multiplayer. I think Treyarch is just as bad in singleplayer campaign.
 

TheAmazingLSB

PLEASE UNDERSTAND....
#19
http://www.gamespot.com/articles/ca...have-campaign-c/1100-6439474/#ftag=YHF6738a5f

"Call of Duty: Infinite Warfare's single-player campaign will not feature the four-player co-op introduced in 2015's Call of Duty: Black Ops 3.

During a recent livestream event, Activision confirmed co-op will be limited to Infinite Warfare's Zombies mode. As previously announced, Zombies mode will feature a new storyline and unique mechanics. Further information on this mode will be released "later this year."

Following numerous leaks, Activision officially announced Call of Duty: Infinite Warfare on May 2, revealing key details about its story and gameplay, along with the debut of an action-packed trailer.

In Infinite Warfare's single-player campaign players take control of Captain Reyes, a Tier 1 Special Operations pilot that helms one of Earth's last remaining warships. Along with the series' core first-person shooting, developer Infinity Ward has introduced air and space combat as "a key aspect of the campaign."

"This year, we're both honoring the heritage of Call of Duty while taking players to incredible new heights," said Activision CEO Eric Hirshberg. "Call of Duty: Infinite Warfare is a bold, new vision from the studio that created the original Call of Duty and Modern Warfare, and an adventure on an insanely epic scale that only Call of Duty could deliver."

Call of Duty: Infinite Warfare's Legacy Edition will include a "true high-definition" remaster of 2007's Call of Duty 4: Modern Warfare. The remaster is being executive produced by Infinity Ward and developed by Raven. More details on it can be found here.

Call of Duty: Infinite Warfare is cheduled for release worldwide on November 4 for PlayStation 4, Xbox One, and PC."

Next thing to go will be splitscreen.... Treyarch already wins in my book by default....



 

Majorbuddah

My real name is Dolemite
#20
I don't think DICE has any right to criticize. When has Battlefield ever been praised for it's single player? Oh right....

nga i hope you are being sarcastic

i think BF5 is set to fuck shit up if it uses that battlefront photogrammetry magic

have you seen the vanishing of ethan carter on PC?
 

Juegos

All mods go to heaven.
Moderator
#25
Battlefield 4's campaign was great on PC because it was the only part of that game playable at launch.
 

TheAmazingLSB

PLEASE UNDERSTAND....
#28
http://www.polygon.com/2016/5/5/11604660/call-of-duty-infinite-warfare-youtube-trailer-dislikes

"The first trailer for this year's Call of Duty game, Infinity Ward's Call of Duty: Infinite Warfare, debuted on YouTube on Monday and has since racked up more than 8 million views. But many viewers — hundreds of thousands of them — have expressed their displeasure with the futuristic Call of Duty by giving the video a thumbs-down.

With 370,000 dislikes (and growing), the overwhelmingly negative response has madeInfinite Warfare's trailer one of the most disliked videos on YouTube.

Many of the complaints from YouTube commenters center on the futuristic sci-fi bent Infinity Ward is taking with this year's entry. Infinite Warfare features space travel and battles on distant planets, and many viewers have been making unkind comparisons to franchises like Halo and Star Wars, saying they'd prefer a more grounded, realistic Call of Duty. The two most recent Call of Duty games, Black Ops 3 and Advanced Warfare, also featured futuristic settings, but kept the action on Earth.

Another source of negativity is Activision's decision to attach the release of Call of Duty: Modern Warfare Remastered, a made-over version of Call of Duty 4, to Infinite Warfare. Activision says it won't sell Modern Warfare Remastered separately.

The video has garnered more than 187,000 likes, however, so the response hasn't been universally negative. And, according to Activision, there's a bright side to all the attentionInfinite Warfare's premiere trailer has been getting.

During an earnings call today, Activision CEO Eric Hirshberg was asked about the mass dislikes flooding Call of Duty's YouTube channel. Hirshberg did his best to stay positive and provide some context. Here's his response:

First of all, you gotta love the passion of gamers. This is an industry like no other and a fan base like no other. We love that our fans treat this franchise like their own and have such strong points of view about it. There just aren't many entertainment franchises on earth that can generate the kind of passion that Call of Duty can... and that's a good thing.

Secondly, of course, we know there are people in our community who are nostalgic for the boots on the ground-style gameplay; that's why we made Modern Warfare Remastered. But we also have millions of people in our community who want to have new innovative experiences in the game each year and Infinite Warfare is going to deliver that.

The good news is this year we found a way to deliver both in one package while keeping our community together. While of course we see the passionate opinions on line, we also look at other measurements and the fact is — while it's very early — pre-orders are off to a very strong start. Views of the reveal trailer ... are up and, in fact, the number of likes per view on the Infinite Warfare trailer are the highest we've ever seen.

We've seen this in the franchise before. The reveal trailer for Black Ops 2, which took the franchise into the future for the first time, had the most dislikes of any reveal trailer we had ever made at that time. And that went on to become our most successful game ever.

Right now, the franchise has never been stronger. We have more people playingBlack Ops 3, a game that takes place in the future, with boost jumps and fictitious weapons, than any game in our history.

What we know for sure is that if we always just did what worked in the past and never took any creative risks, we wouldn't have a franchise. The day to worry is the day we stop trying new things.

Activision posted record earnings for its first quarter today, with revenues of $1.46 billion for the three months ended March 31. Monthly active players for Call of Duty, Activision said, were up both quarter-over-quarter and year-over-year, "setting another all-time record for the franchise."

Call of Duty: Infinite Warfare and Modern Warfare Remastered will be out this November."

Basically, people will buy Call of Duty anyway....

lol....

Even the Activision CEO is using this as a defense of teh dislike of this video....

But it's the truth imo....

Even the dislikes will buy it I think, at least most of them....

Damage control in full force doe.... Shit is funny....
 
#29
People tend to dislike what's beyond popular. but the fact it's annualized also is tiring. It why I'm kinda tired of Mario lately, he's been annualized for awhile I believe, and in some cases months apart like NSMB 2 and U. Same thing with Ass Creed.

Call of Duty is essentially EA's sport titles. They both have their dedicated fans that simply don't get tired of it and will continue to sell gangbusters.
 

Majorbuddah

My real name is Dolemite
#36
I would say I enjoyed BC2 more than BF3 and 4, but 4 got pretty damn good after everything was patched out. I would still pick up Premium if I saw it on sale, it seems worth it.
premium is on sale right now actually

i have bf4 on xb1 though. i didn't like the campaign as much as 3, but i should give it another chance. i've spent like a grand on entertainment over the last few weeks though, i need to pump the brakes.
 

Majorbuddah

My real name is Dolemite
#37
@CitizenOfVerona

bf5 is rumored to be ww2. maybe you'll dig that...

but if you haven't then liked a military fps since mw2 then it's just not your genre. i don't like guitar hero.

cod2 was a great game though, it sold me on 360 at the best buy demo unit. WOW.
 
#38
@CitizenOfVerona

bf5 is rumored to be ww2. maybe you'll dig that...

but if you haven't then liked a military fps since mw2 then it's just not your genre. i don't like guitar hero.

cod2 was a great game though, it sold me on 360 at the best buy demo unit. WOW.
Yeah I think you're right about not liking them since. I just find nowadays (Call of Duty especially) they focuse too much on Michael Bay explosions and set pieces, and how each level will have a cool new gimmick then ignored again.

Maybe it's just CoD though, I'll check out BF 3 and 4 one of these days.
 

Majorbuddah

My real name is Dolemite
#39
Yeah I think you're right about not liking them since. I just find nowadays (Call of Duty especially) they focuse too much on Michael Bay explosions and set pieces, and how each level will have a cool new gimmick then ignored again.

Maybe it's just CoD though, I'll check out BF 3 and 4 one of these days.
so good..................

 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
#40
How can anyone be surprised by DICE trash talking on graphical prowess? I mean, they back it up by being technical wizards, but still.

COD:IW looks like COD. I'd give it a shot.
In my opinion, Ghosts wasn't terrible, it could have been better with a few tweaks in my opinion. I think the maps were a tad too big for what the player count was. It was refreshing to play a CoD where barely anyone used rocket grenades and that the perks weren't bullshit.
Ghosts' online was pretty good, IMO. I'll take maps that are slightly too big compared to the Swiss cheese-fest -fest that was post-BO1 COD. It was a more balanced and fair game, and it required a bit more patience and strategy (you'd think stacking SATCOMs was effing brain surgery for some lobbies). No wonder COD fans didn't warm up to it. :p
Single player wise though, oh boy. These games really need to slow down, catch it's breath and have some down time between the big ass Michael Bay moments. I still remember the nuke in MW 1 because the nukes weren't going off every 10 minutes, it had pacing. Now everything has to be bombastic as fuck. The only part I really remember in Ghosts was when you crash land in the jungle with nothing but a knife and have to stealth your way back to your team mates. Oh, something about a city flooding? That part was cool.
Yeah, I forced myself to complete the singleplayer in BO2 and Ghosts. I don't think I could do it again. Utter trash. It's not like COD4's single was a masterwork, but compared to those CODs, the original MW is Aristotle and Plato debating ethics.
 

Majorbuddah

My real name is Dolemite
#41
How can anyone be surprised by DICE trash talking on graphical prowess? I mean, they back it up by being technical wizards, but still.

COD:IW looks like COD. I'd give it a shot.

Ghosts' online was pretty good, IMO. I'll take maps that are slightly too big compared to the Swiss cheese-fest -fest that was post-BO1 COD. It was a more balanced and fair game, and it required a bit more patience and strategy (you'd think stacking SATCOMs was effing brain surgery for some lobbies). No wonder COD fans didn't warm up to it. :p

Yeah, I forced myself to complete the singleplayer in BO2 and Ghosts. I don't think I could do it again. Utter trash. It's not like COD4's single was a masterwork, but compared to those CODs, the original MW is Aristotle and Plato debating ethics.
I thought blops3 was quite good
 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
#42
I thought blops3 was quite good
Alas, I only know of BO3 via watching vids/Twitch from @TheAmazingLSB. But I know he dug it, and I had fun watching it, so I'd probably like it.

[Hopefully there's some COD for NX's launch window. Although I dunno how much I'd dig going back to FPS without any IR aiming. For some reason, I'm OK with sticks for TPS (from Vanquish to Splatoon), but FPS just doesn't feel right with dual analog.]
 

Majorbuddah

My real name is Dolemite
#43
Alas, I only know of BO3 via watching vids/Twitch from @TheAmazingLSB. But I know he dug it, and I had fun watching it, so I'd probably like it.

[Hopefully there's some COD for NX's launch window. Although I dunno how much I'd dig going back to FPS without any IR aiming. For some reason, I'm OK with sticks for TPS (from Vanquish to Splatoon), but FPS just doesn't feel right with dual analog.]
I really don't understand why the blops3 campaign got a lot of the hate that it did. It seems like most people loved it or hated it. It wasn't ghosts or mw3, but who wanted that?
 

TheAmazingLSB

PLEASE UNDERSTAND....
#44
I really don't understand why the blops3 campaign got a lot of the hate that it did. It seems like most people loved it or hated it. It wasn't ghosts or mw3, but who wanted that?
I thought the story itself was a huge mess....

Not even close to BO or BOII imo....

In other words, I found the lack of Goyer in BOIII lacking....

It's still a fun campaine doe, especially in 4 player coop, which the mode was seeminly designed for, and which is also another reason why the story fell short in BOIII compared to the first two games....

I still enjoyed it very much, even without the great story elements I found so awesome in the first two....

It's one hell of a coop ride honestly....

Just so long as you don't pay too much attention to the narritive....
 

Juegos

All mods go to heaven.
Moderator
#45
I never finished the single player for BO3, but I did like it better than the previous ones. LSB is right about the story, and I think that's because this time they wanted the single player to actually feel like a game. It's very logically structured, with each level being a series of playgrounds that get harder as you approach the end of the level, a lot like Crysis 2 or 3 (and Battlefield 4). So it's not as much of a cinematic ride anymore. And for some reason there were a lot of fun abilities that weren't in the multiplayer. What a weird game.
 
#50
So much for the internet melting. If we were to compare the trailers, I think CoD's did a better job. I have an idea of what the campaign is about. That Battlefield trailer was rapidly edited to cut multiple scenes with no cohesion. What a smug prick.

Space is one of my favorite settings. I kinda hate the fact I'm getting a bit excited for IW. I'm sure both games though will be fun enough and offer fans of their respective series what they expect at this point.
 
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