So my gaming rig is in PCMR terms...ancient, but it continues to chug along without much issue. Rocking an AMD FX-8320, an eVGA GTX 770 Superclocked, and 8GB of DDR3 1866Hz ram, it can still play modern games believe it or not (provided I turn down the settings, plus cap the framerate for more intensive games at 30fps).
Since it was getting just a little tired, I decided to stretch its legs this week by overclocking the CPU from its base clock of 3.5GHz to a reasonable 4.2GHz. After some fiddling, I found it quite stable. After using the classic Cinebench R23 test, I managed a good 20% increase in my score (over 3500). That said, a decent modern CPU will do double, or triple that, and use a lot less power doing it, so we have come a long way since the early days of 2010s. By comparison, an M1 equipped Macbook Air will get over 7000...while also consuming a fraction of the wattage. LOL
I also this week decided that I was going to keep my rig for longer since GPU upgrades are impossible right now due to the shortages, and DDR5 is not a thing yet, but will be hopefully starting this year. Things like AMD's Smart Access Memory, or nVidia's Resizable BAR Support won't be mature for awhile yet, PCIe Gen 4 is only just getting started, and Microsoft's API DirectStorage is another 1-2 years away from being implemented. That is why I went ahead, and decided to get a PCIe WiFi card (my current WIFI adapter is a USB 2.0 variant that I've hated since I got it because it only works half the time), plus doubling my ram to 16gigs (managed to find the exact memory I already have, which is nice).
While these changes won't be a huge difference, it'll at least help stretch the life of my rig for a little longer. I'll likely be getting another SSD, but in a larger capacity to store all my games in, plus keep my current standard HDDs as regular storage. And who knows, if an amazing deal comes along, I might even secure a RTX 3000 series GPU between now, and a year or so down the road, although I have doubts on that as well (not to mention my system would be quite bottlenecked at that point)
In all, a system that I built in 2014 is still showing itself to be pretty snappy in day to day tasks, plus I also this week did a complete fresh install of windows. I have to say, modern digital distribution platforms with Cloud Saves are a god-send these days. Gone are the days where you needed to retrieve your save files, put them on a separate drive. Now it's all in the cloud ready to be played again where you left off. Windows itself is also a little snappier too, so that helps.
Pretty much all modern shooters are also designed with DA in mind, too, though. That's why there's so much programming chicanery with sticky aiming/assist; devs have bent over backwards to make shooters playable with sticks since Halo and COD4 showed that the biggest audience for them was on consoles. If you get a feeling for the reticle snap, you can damn near play modern shooters just by strafing and waiting for the algorithm to aim for you. But even that can't make up for some of the gank in Eternal.
(I always just kinda chuckle at "precision" with this series.
DOOM, II, and 64 were so precise that they didn't even have vertical aiming.)
That is a rather fascinating thread you linked.
I was never that much into Doom as a kid, and thinking back, Doom 3 was my first real foray into the series, and quite frankly I enjoyed the hell out of it, and still do to this day. Once I started playing the originals though, it definitely had a different feel, and of course in a lot of ways, I enjoyed them more. That said, I do still enjoy the slower-paced nature of Doom 3, and I think like Doom 64 is today, will be remembered more fondly.
As far as the vertical aiming portion, I am fine with Nightdive limiting Doom 64 to just horizontal aiming because this port is just that; a port. It's not a remaster, it's not a remake. What this is actually though is reverse engineering effort similar to what they did with Turok a couple years ago.
And yeah, those games are already quite precise, so why change it especially when the games themselves were never designed with it in mind?