To Be Infinite - 2018 Games Completion Thread

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
Beat Bloodstained Curse of the Moon on "Nightmare."

Which it wasn't.

I expected it to be ball-bustingly hard, so I kept Casual mode on (no knock-backs, infinite lives), but it's not really more difficult. It is better, though. It solves one of the problems of the normal mode (too many heroes), and gives you all the remaining characters at the beginning so that you can take all of the open routes. Because I was seeing some new areas, I honestly wondered if I was playing a completely different Pt. II game. It's not, and it kinda goes to show you how unmemorable some of the locations are, but it really does make it worth playing on the unlocked mode to see the whole game. Most games give you less health and spongier damage, but this extra mode is really worth playing. You get different paths through the game, and a new end-game boss.

So I've changed my mind on this one. It's worth buying for $10. I spent 2 hours in each mode, and I'll go back and beat each of them on veteran (which does offer a stiffer challenge). Granted, you probably won't dawdle like me and check on jump physics and hitting every wall for secrets, but I think that's a good amount of game. Eff around enough in each difficulty, and that's 8 hours. Plus a good chunk of replayability, because it's so short. It's a really good total package. There's more here than one quest.

Cheers to you, Inti Creates.

 
Reminds me of Mighty Gunvolt, the free 8-bit game that came out before Mighty No. 9. I got it for free but I did end up beating it with all three characters. Just a nice little game for the fans.

Let's hope the main game turns out better this time though (still haven't played MN9 though, I will one day when it gets cheap)
 

Shoulder

Your Resident Beardy Bear
Quake 4 (PC)

A largely forgettable, uninspired tromp through very standard sci-fi territory. There are some cool bio-mechanical things going on, but the game and story are severely lacking.

5/10.
Ah yes, Quake 4. I recall having fond memories of that game actually, and I still have my original copy back when it first came out. I remember one of the more cooler parts of the game was your "transformation," and then I thought the game got better overall. By the scheme of things, it's nothing special, but it's not a complete dud either. Maybe I should pop that in again, and give it a go.
 
Ratchet and Clank: Going Commando (PS3)
Painkiller: Black Edition (PC)

Beaten R&C awhile ago, just forgot to list it. Lot of fun overall.

Painkiller was fun too. I tried it a year or so ago but didn't get into it. Was in the mood for shooting monsters so I gave it another go and I liked it this time around. It can be a bit monotonous but the weapons are fucking great. Black Edition comes with the first Expansion "Battle out of Hell" and besides two new kick ass weapons, I don't think I recommend it. Some level themes are really fun like a demonic carnival or Leningrad, but the level design isn't that great.
 
Deus Ex: Mankind Divided (PS4)

Pretty fucking great. I just love the "immersive sim" genre in general, but this one was pretty stellar. The main quest definitely felt short but I still took awhile because the side missions are all pretty good and just exploring the city itself was fun as well, so I'd say the whole package is worth it.

I did pick up the original Deus Ex awhile ago on a sale, so I'll be sure to play that during the summer.
 

SkywardCrowbar

Twintelle's loyal Husbando
Fire Emblem Warriors (NS)

I probably would've liked it a lot better if I was more familiar with the FE universe and characters. To me, it was a less interesting, less fun Hyrule Warriors. It feels a little cheap, and it is very repetitive. The core gameplay is still quite fun, though.

6/10.
 

Karkashan

Married to Chrom

Finished Persona 5 (PS4) tonight. My stinginess in regards to items paid off in that final boss, lol.

I had Akira (Hero) romance Makoto, for the curious. I felt they had the best chemsitry + having the interrogator be the protag's potential sister in law was amusing.

All in all, I liked the game. There were plenty of times where the stealth mechanics were annoying, however (especially when you have to go to a room, look at a specific thing, then go back to another room, respawning enemies with each loading screen, just to move a puzzle forward).
 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
Monster Hunter XX (NS)

-110(ish) hours
-Of course there's more to do, but the end boss is cleared and I have my true level showing.
-Japanese is so challenging. I thought the menus would make more sense as I played more, but I only got by on muscle memory.
-I bought the metal armor set in the village. Then played with some Kafka bullshit mix-and-match armor. Then kinda accidentally made a proper set from the high-rank end boss, and kept throwing armor stones at it for G rank. All four G ranks. Which meant the end-boss could two-shot cart me.
-One proper armor set, and one proper weapon. I started with duals, went to long sword, and made only one good sword.
-Some of the difficulty me, Matt, and Fried experienced was artificial. For the vast majority of the game, we're playing three in the party instead of four, and our gear wasn't typically as high across the board as it usually is for us.
-But still, "monsters that hit harder than ever before" is no lie.
-And these hard-hitting monsters are not really that well balanced. Sometimes you're just going to hunt a monster WAY too big for the tiny zone/room it's in.
-A few hunts are damn sadistic. They tempered us and made us better. By the time we were fighting a G4 Deviljho, it was business as usual.
-I'm wearing this one as a badge of honor. Take on the greatest hits of the series? Hardest monsters? Without understanding a damn thing? With one armor set and one weapon? Done.
-What's left? "Bloodbath Diablos." Challenge accepted.
 

Shoulder

Your Resident Beardy Bear
Deus Ex: Mankind Divided (PS4)

Pretty fucking great. I just love the "immersive sim" genre in general, but this one was pretty stellar. The main quest definitely felt short but I still took awhile because the side missions are all pretty good and just exploring the city itself was fun as well, so I'd say the whole package is worth it.

I did pick up the original Deus Ex awhile ago on a sale, so I'll be sure to play that during the summer.
This is good to hear as I kept hearing Mankind Divided wasn't that great according to some folks. I will say that the original Deus Ex is still the best one I've played, and since you got it, I would recommend installing the graphics mod GMDX as it keeps the original design and feel of the game while improving the graphics, and providing other fixes as well.
 
This is good to hear as I kept hearing Mankind Divided wasn't that great according to some folks. I will say that the original Deus Ex is still the best one I've played, and since you got it, I would recommend installing the graphics mod GMDX as it keeps the original design and feel of the game while improving the graphics, and providing other fixes as well.
Deus Ex MK was good but word on the street was a lot of content was cut. Apparently SE wanted to split the game into two so people complained it doesn't feel complete and lesser than the others. I can see their point but what is here I think is pretty damn good.

Apart of me doesn't care for using mods on my first playthrough of a game, but I'm not opposed either. The only mods I ever used were the widescreen fixes for Tomb Raider 2, so I'm not completely sure how to use actual mods. Still I'll keep it in mind for when I eventually play it.
 

mattavelle1

Crunk Ain’t Dead!!!
Moderator
I have also just completed the Monster Hunter XX Japanese version on the Switch.

It was such a daunting task even deciding to take the plunge on MHXX being that the game is all in Japanese. Props to that dude @FriedShoes for turning @EvilTw1n and onto the Google Translate app. Just having the ability to “perhaps” make out something legible from an foreign language, to you native tongue was a boost of confidence.

That being said, it was still difficult and overwhelming at first. It started to feel very fimilar to the menus of MH4U which atleast gave me enough muscle memory to flounder thru at first. I could atleast do very rudimentary things such as, buy potion, buy whetstone, buy armor and a weapon. Once I somewhat had those things down I relied on Fried and ET for the technicalities of getting us online.

At this point I felt like the Hulk running with his buddies and there “Let’s atleast get him to the hunt”, and that they did and I felt right at home. Coming against 91 of the most unique monsters the series had to offer up to this point was a daunting task. Espically when you throw into the mix diveant forms, and all new elder dragon bosses. But hunt we did! ET and I had the pleasure of absolutely exhausting how far you can go with the starter armor that can be bought in the armory, and that level is HR6, you get one shotted by basically everything.

That was the first odd thing that stood out to me was how in the 2 pervious MH games I had been involved with (3&4U) you needed to make armor about every 3 starts you went up. And not a bought armor and farmed and made unique armor. He and I did make armors at that time, and those lasted us thru G4..................and our weapons also were made at that time......and they lasted past G4. The durability of the armor is pretty extreme in this game from what I can report on. Which isn’t a bad thing persay, but it’s not great either because we only did key quest. There was no need to go outside of the quest line (which took me right at 100 hiurs) to grind and hunt monsters outside of the keys.

Which brings me to the next point, the monsters, well there still phenomenal! And this game is a who’s, who of the line or style of MH which is exciting. And the new bosses are excellent, espically the flagship “Jet” monster, or the “electric fly swatter”. The Laggi who in a big personal fan of is an electric monster of doom. They have very hostil in this game it feels like for he most part. Intelligent, but also they have so major bull crap. The zone loads and this will be all I talk on this in many areas are crap, not being able to have a “clear and defined boundary” is difficult. More than ever if a monster wants you dead, in this game you are gonna die. Once we got into the G3/G4 portion of the game tho it kinda seemed that the difficulty lacked, or plateaued. And we were under armed, and under armored. For example today only my 3rd time fighting the final boss, Fried and I 2 manned it, and it didn’t feel that difficult. Let me remind you I’m wearing HR6 armor and the same level swithaxe. Now don’t let me fool you into thinking this game is easy, because it is not, it’s manly punishing and filled with great MVP hunts. And I am at the least a seasoned hunter, but by no means the greatest. There were just certain times in G rank where it felt like my armor or weapon should have become ineffective.

Now lucky for me I didn’t have to go thru the whole process of making a lot of different armors, because the menus in Japanese, even with a translator are challenging. So I was over all thankful that the armors and weapons lasted so long, I really didn’t want all that headache.

Which brings me here to, “Well what about MH:GU?” Frankly Im still very excited about it. It will be my son and I’s first MH on the bring screen in big league hunts with my friends, and I’m excited to share that with him. Personally I enjoy to really beat all aspects in MH, and with the language barrier it put a screeching halt on doin most anything single player (now ET and Fried both were able to play this mode extensively compared to I so they will say different here which is fine) because I like to do the gathering quest and move on. It was hard to decipher what exactly I was to get, and when I got in the quest I didn’t know what I was gathering also because again the language barrier. So, I’m excited to do the single player, go back and make more armors, I picked a switchaxe because it was he easiest outta my mains to use. Made me miss my Bow and Horn something fierce so I will be making and playing with those. It will make it much easier to figure out my palicos, keep the farm running, and how and where to buy obscure things like dust of life. I’m looking forward to use the arts, none of which I have figured out in XX. Lots of things for me to look forward to in MH:GU despite already playing it.

Always a blast to hunt tho with my boys, and a big shout out to @EvilTw1n and @FriedShoes ive said it before and I’ll say it again about a task like this. We can now officially deem ourselves worthy to have the phrase “We have Offically done some shit!” Well done hunters.

MHXX - 9/10
 

Karkashan

Married to Chrom
Deus Ex MK was good but word on the street was a lot of content was cut. Apparently SE wanted to split the game into two so people complained it doesn't feel complete and lesser than the others. I can see their point but what is here I think is pretty damn good.

Apart of me doesn't care for using mods on my first playthrough of a game, but I'm not opposed either. The only mods I ever used were the widescreen fixes for Tomb Raider 2, so I'm not completely sure how to use actual mods. Still I'll keep it in mind for when I eventually play it.
There are usually some fairly basic but easy enough to understand guides on the websites that provide these mods, especially for older games.

The thing to keep in mind, is that all the tricks you learn modding one game usually don't help you worth fuck when you try to mod another. Skyrim, for instance, has a moderately straightforward approach to modding it, but even then that's only possible because of programs that do the complicated shit for you. Street Fighter V, on the other hand, is modded via the latest update/patch folder.
 
Nier Automata (PS4)

I really dug this game. The combat is fun but it isn't Bayonetta, but it isn't really the same type of game. Mixing together different weapon combos with light and heavy attacks are pretty fun. Shooting with your POD companion using special attacks like a giant hammer or laser is also great.

The story is basically how I want my Japanese RPG's, i.e. crazy as fuck but still can offer those emotional moments. I just love what they did with all the NPC's in this game.

Lastly, holy damn what a soundtrack.

What a fucking soundtrack.
 

Karkashan

Married to Chrom

Finished Tales of Berseria (PS4) tonight. It was a nice change of JRPG pace to have the 'active' combat as opposed to the turn based psuedo monotony of Persona 5 or Pokemon.

Apparently Berseria is a far off prequel to Zesteria, and apparently Zesteria is absolute garbage in the opinion of many Tales fans. So since I already own Zesteria cause I got it on the cheap, I'm gonna play it anyway, lol. (although no guarantee I'll finish it if it's really that bad)
 

Karkashan

Married to Chrom

I finished the supposed weakest link in the Tales series (will need to play the rest to make my own judgement on that), Tales of Zestiria (PS4).

I will confess, I had a myriad of nitpicks with this game. From the jumbled way they didn't quite handle Alisha's departure (which, sadly, perhaps only needed two or three small adjustments to work, since the reasons for her departure story wise and for the characters themselves made sense and were there, they just... didn't convey that properly or with the proper gravitas at all). To the kind of boring (and again, without any sort of gravitas) "sacrificial" ending. And that's not getting into the jank combat camera or the way the characters just... really didn't have good AI.

However, I will say I ended up enjoying the game. Although how much that has to do with taking place in the future world of Berseria I couldn't tell you. (I thought it was super cool how they had an almost throw away mention/skit about Innominat in Zestiria that helped set the stage for Berseria's tale)

Having played Persona 5, Berseria, and Zestiria back to back to back over the course of 4 and a half weeks, I'm not sure if I'm in the mood for more JRPG's or if I need a break from them, lol.

grimabepraised
 
Batman: Arkham Knight (PS4)
Wonderboy: The Dragon's Trap (PC)

Arkham Knight was a lot of fun but looking back, had a lot of fluff. Road checkpoints, watch towers, road side bombs, etc. Most of these are for the actual Arkham Knight. Each big villian has a set of side missions, but sadly even Penguin or Two Face's are repetitive. Penguin involves following a truck to a hideout and beating up people, while Two Face is just beating up people at a bank. I think there are too many Riddler stuff but what I love about it is watching him go from a cheeky bastard to getting stressed that I'm almost done. I also thought Scarecrow was a bit disappointing as a main villain.

That said, after Bloodborne, Deus Ex MK, Nier Automata and Batman, I'm kinda done with big huge games for awhile. Hence why I played Wonderboy. Picked it up randomly on the Steam sale and did enjoy it. It's pretty dang short but the hand drawn sprites and backgrounds are gorgeous. Hitting the trigger buttons switches from the new music/graphics to retro music/graphics. I loved playing with the new graphics and old music. Was harder than I thought it would be too.
 

Karkashan

Married to Chrom
COV talking about Batman made me nostalgic for the Arkham Batman games (specifically Arkham Origins). So, since there's this little thing called a "Steam Summer Sale" going on I went ahead and rebought one of my most fondly remembered Wii U games on PC.

So Batman: Arkham Origins (PC) is a really fun game that I beat tonight. Still has a couple of bugs that the devs refused to fix that can break 100% completion if you're into that sort of thing, but if you focus on the main game it's not really an issue. Heck most of the side content isn't affected by these glitches either. It's really just the glitch that bugs out when you collect all the Enigma collectibles (it thinks there's still one left when there isn't, and it's random as to whether or not it'll happen) and the side mission for one of Bane's lackeys (there's a fight you have to do with some goons that has a chance of not happening because of missing goons).

The DLC Cold, Cold Heart, on the other hand (which we never got on the Wii U since WB pulled developing further DLC for that game) can flat out Crash to Desktop (CTD) at the most random times. Still have yet to finish it, even though the time I have spent on it has been fun. (Was gonna record it for my YT channel but I ended up dropping that idea because of the two crashes I ran across)
 

BobSilencieux

Well-Known Member
Breath of the Wild (NS)

One year after beating it for the first time, I did it again, but this time with all the DLC too. It's still totes one of the best games I've ever played.
 
Max Payne (PC)

Picked it up on the summer sale and boy what a game. If I played this game in high school at the height of my love for Sin City/Noir genre it would probably be one of my favorite games of all time. Still, it's a kick ass game and while I'm gonna play Bastion first, I can't wait to give the sequel a go.

Also, best pause music ever

 

Karkashan

Married to Chrom
I need a break for right now, but I've finished Batman: Arkham Knight (PC) . This is my second time playing this game, and the first time that I actually bothered with the Most Wanted stuff (also my first chance to do the Seasons of Infamy DLC) I found that on this playthrough I was more inclined to do a lot of the extra stuff due to spacing it out during my story playthrough when the story beats lent themselves to me cleaning up side quests.

I still have, like, 80% of the Riddler stuff left, and I do want to actually get that done this time around, but....ugh...yeah it might be something I come back to or do in very small bursts.

praisegrima
 
Mega Man Legacy Collection 2 (PS4)

Figured I'd just lump them all together. Slowly beat 7-10 over a month or so.

7 - Still one of my favorites though no matter how many times I play it the final Wily fight kicks my ass. I love most everything about it although one of my favorite thing is the Ghouls n' Ghosts easter egg


8 - Not bad but not "one of my favs" either. Astro Man's stage is one of my least favorites and the soundtrack is lackluster. Still good fun though overall.

9 - Awwww shit. I find this one of the hardest in the classic series overall but I love the fuck out of this one.

10 - Weirdly enough this is the game that got me into the classic series. X was my boy since I first played it (Xtreme on the Gameboy helped too, so many hours on that one) but I didn't take to the classic ones until my roommate downloaded a bunch of games from my friend's PSN account on the PS3. One boring night I played through 10 on easy mode cause I wasn't in the mood for anything hard that night. Since then I worked my way through the classic series multiple times.

I bought the Anniversary edition on Gamecube but wasn't a huge fan of the control layout for 7 so I bought that on the Wii U, along with 1-6 again because why the fuck not? I bought 9 and 10 on the Wii but since hard drive space is limited I bought the Legacy Edition 2 on PS4. I'm normally not one for buying new versions of games I already own but cheap copies of Mega Man are the exception apparently.

Now I'm still in the Mega Man mood. 11 isn't out until October so I tempted to pick up the X Legacy edition when it comes out soon. As much as I love X to bits ("top 3" tier favorite of all time) the rest of the series didn't click with me when I tried them in college. X2 was good, X3 was pretty frustrating and I just stopped midway through 4. For curiosity I tried X6 but little did I know that game is a brick wall in video game form. Perhaps this Legacy collection will be what gets me on board finally.

Perhaps I should try other series though. Outside of Classic and X I haven't tried anything.
 

Karkashan

Married to Chrom
Perhaps I should try other series though. Outside of Classic and X I haven't tried anything.
I'd say try out the Mega Man Zero series and then the the ZX series, as those are the canon "sequel series" that are still 2D action platformers. (Legends happens after both of those).

If you try out Battle Network I'd say skip the first one (while reading a plot summary) and jump straight into MMBN2.

praisegrima
 
I'd say try out the Mega Man Zero series and then the the ZX series, as those are the canon "sequel series" that are still 2D action platformers. (Legends happens after both of those).

If you try out Battle Network I'd say skip the first one (while reading a plot summary) and jump straight into MMBN2.

praisegrima
I was always curious about the Zero games but I also heard how brutal they are even when compared to the classic and X series.

I find the timeline neat and all but I'm particularly worried about playing them in order. PSN is having a sale with the Legends games on for cheap so I am tempted but I also hear very mixed things.

Perhaps Ill give BN2 a go, maybe after a revisit to the X series. Very indecisive. That's why I asked if you played Might Gunvolt Burst, looks like a neat throw back.
 

Karkashan

Married to Chrom
Played some PS2 ported to Switch goodness today with Dragon Blaze (NS) . It's a vertical shmup where you're a dragon rider. I didn't really bother with anything besides the standard difficulty options, but it seemed at a quick glance that there are plenty of options to tailor the difficulty to your preference.

praisegrima
 

BobSilencieux

Well-Known Member
Mario + Rabbids Kingdom Battle Donkey Kong Adventure DLC (NS)

A surprisingly good addition to what is still a surprisingly good game. A bit easier than the main game but still just so much fun and the ultra challenges at the end did increase the ante somewhat.
 
Super Metroid (Wii)

What can I say at this point? Shit's tight.

Last time I played it, how ever many years ago that was, I managed under 3 hours with 86% of items. This time I was just shy of 5 hours with...86% items. So 86% is just my ceiling apparently.
 

Juegos

All mods go to heaven.
Moderator
Super Metroid (Wii)

What can I say at this point? Shit's tight.

Last time I played it, how ever many years ago that was, I managed under 3 hours with 86% of items. This time I was just shy of 5 hours with...86% items. So 86% is just my ceiling apparently.
It's getting to be that time that I need replay Super. I don't think I've ever gotten 100% in it. Maybe that should be my project.
 
It's getting to be that time that I need replay Super. I don't think I've ever gotten 100% in it. Maybe that should be my project.
My project is finally beating the first Resident Evil this summer.

Zelda 2? Beat it.
Ghost n' Goblins? Did it when I worked at a call center between calls.
Dark Souls? Yawn-a-rama
RE1? Fucking Kryptonite (Though I never made it far, I'm sure if I stick with it I can do it)
 

Juegos

All mods go to heaven.
Moderator
My project is finally beating the first Resident Evil this summer.

Zelda 2? Beat it.
Ghost n' Goblins? Did it when I worked at a call center between calls.
Dark Souls? Yawn-a-rama
RE1? Fucking Kryptonite (Though I never made it far, I'm sure if I stick with it I can do it)
Just make sure you don't play the Director's Cut.

 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
Super Metroid (Wii)

What can I say at this point? Shit's tight.

Last time I played it, how ever many years ago that was, I managed under 3 hours with 86% of items. This time I was just shy of 5 hours with...86% items. So 86% is just my ceiling apparently.
It's getting to be that time that I need replay Super. I don't think I've ever gotten 100% in it. Maybe that should be my project.
I've never 100%-ed or speed-run Super. I've set out to do both, but I never do. The game always sidetracks me in one way or another, and I like the idea that I can come back and always find something I missed before.

Guess I'll have to re-play it, too. After Hollow Knight.
 
Eat your heart out Koji Kondo.

And I'm currently downloading the HD REmake on PS4. PSN flash sale had it 60% off.

Soon...

I've never 100%-ed or speed-run Super. I've set out to do both, but I never do. The game always sidetracks me in one way or another, and I like the idea that I can come back and always find something I missed before.

Guess I'll have to re-play it, too. After Hollow Knight.
I never really try to speedrun or anything. My under three hour run was just a result of me playing this game a lot more in college than I do now. Still, even though I just beat it I'm tempted to go again.
 

Karkashan

Married to Chrom
Oh, right. Forgot to mention I actually turned on the SNES Classic the other night and played through Star Fox (SNESCL) .

I love how they were able to take these super simple polygon shapes and make them seem like absolutely massive war machines.
 

Shoulder

Your Resident Beardy Bear
I replayed Star Wars: Jedi Knight II: Jedi Outcast (Steam)

Have to say, it has not aged well at all. A.I. sucks, level design is not that great, and saddest of all, the lightsaber stuff isn't up to par as it once was. Needless to say, Jedi Outcast may have been one hell of a game at the time, but playing it in 2018, it feels incredibly sluggish, and a bit incomplete. Even with KB/M controls, using a lightsaber is literally hit or miss, and maybe I'm not that great, but I feel the duels between different Jedi is more of a trial and error type of deal than actual skill. I did, however, manage to kill the final boss in two or three hits after a few times dying prior, so maybe something clicked just then.

I don't think I'll play this again, unfortunately.
 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
Hollow Knight (NS)

35 hours, 56% collection, dozens of boss deaths. This is gonna be a loooong one. I'm so torn on this game. When it's good, it's as good as any game of its type that has ever been made. Some people will immediately put this game in their all-time top 10; there will be people who place this alongside Super and SotN, and I understand why. But its flaws are just too glaring for me to overlook them. If I were still writings reviews, I'd even be tempted to give this a 0/10. Not as a shock score. Simply because I think if a developer wants to be this difficult in certain respects, they should probably have some reviewers who are equally as hard on them.

It's worth separating this game out in its three sections.

Beginning - Promising, but grindy, and needlessly so.

"Oh, you want a map?" Of course, I'll buy it.
"Oh, you want a compass to see where you actually are on the map?" Yeah, I'll buy it.
"Oh, you want the icons to see where shops are?" Fine, I'll buy it.
"Oh you want pins to mark your map for areas of interest?" Fuck off, man.

For each of these upgrades, prepare to haul your ass back up to the starting village to pay for standard map features. Every time, unless you plan on visiting the same few enemy-rich rooms to grind and grind for money. Oh, you want to explore? You get a little, but you are going to go grind for money, schlep back and forth to the town, and like it, friend. That's the beginning of the game. The great visuals and music aren't enough to make it feel like you're doing anything but prep work.


Middle - Game of the Year-quality.

Everyone you've heard raving about Hollow Knight is talking about the section between getting to Greenpath, and the endgame. It really is that good. The world unfurls in this freaking near-magic reveal. The art really is as good as you think it is from that trailer. Better, in fact, when you see it in motion for yourself. Two dudes drew this by hand. The density of the art doesn't quite rival Vanillaware, but the finished product is enough to make me wonder why it takes 70 people in Austin to make a pure platformer when Team Cherry did a more ambitious game design, and made arguably the better looking game. Caveat? That damn lighting system. For most of the game, you get spotlight/lantern lighting. Sometimes it's a wonderful effect that adds a greater sense of movement to a simple 2D game. Sometimes it's an excuse to hide an enemy in a dark part of the screen. Still, you need to buy this just to look at the later areas.

Speaking of, you won't be finding them in quick succession, but everytime you think "yeah, I've probably seen most of the game," you'll find a new area. The land of Hallownest is gargantuan. The beats of "find new area, find new map, find quick travel" set into a rhythm, and it's like you're a kid again playing an SNES game, wondering what's beyond that door that you can't quite reach yet. Thankfully, it's all fairly logically put together, too. It's easy to get lost, but with the transit system, it's easy to get in the general vicinity of where you'd like to go.

You're gonna die, and probably die a lot. Which means you're going to have to track down your shade/shadow, which will be carrying all of the money you had. If you die before then? Goodbye cash. Play conservatively to get to your shadow, and whenever you have any opportunity to spend money, do it. Buy every charm you possibly can. The only thing more important than the map expanding to let you explore is getting the right charms. If you find a vendor, buy them the eff out. My two biggest complaints early in the game were my attack range, and also that every attack generates a knock-back for you (which really screws with your platforming). You can charm those problems away.

Gameplay-wise? Mechanically, it's mostly solid. There are a few times where I tried to do a down-slash, but the game would steadfastly refuse to read that input. (After a little research, this might be an issue endemic to Unity.) But you've mostly got stability that keeps up with the moveset - a moveset that will grow by the end of the game to challenge you with "impossible platformer" sections. Some you can ignore, but some are gonna make you swear loudly enough that your upstairs neighbor will come check on you. Sorry, Pam.

Then there are the bosses. Some early ones are pretty tough, but once you get your pattern recognition translated into a little twitchier input, you'll be fine. I suck at hard games, so if I could beat this, you can. Sometimes the answer is obvious (stand and wait for the boss to make a move), sometimes it's just a matter of not getting too greedy and accepting that one or two hits are all you're going to land. And a good portion of bosses can be ignored altogether.

Characters you've met throughout the game slowly shift, ever so slightly, to give them some narrative closure. There is one moment concerning an ally that I won't spoil here, but the payoff is so subtle, so understated, that it might go by without most people even noticing it.


End - Take all of that good will and throw it in a garbage can.

I'm betting most people who reviewed this game either didn't finish it, watched the ending(s) on youtube, or were too afraid of "git gud" comments to offer any substantive criticism. There are two unskippable end-bosses that are, as the kids say, pure RNG garbage. I even tried watching a few youtube vids myself to get attack patterns down, but...because that R is for random, you ain't necessarily gonna find the same patterns or order of attacks. I figured out a way to cheese through one by spamming some charm abilities; the other required repetition until the boss finally didn't string together so many bullshit attacks. Random can be fun - Monster Hunter is plenty random with its algorithm for monster attacks. But it's far less fun when you're in a small room with no time or space to heal. When I finally "beat" these bosses, I didn't feel accomplishment or relief. It was wholly unfulfilling. I didn't beat anything. The RNG algorithm merely hiccups and there's your win.

And then there's the upgrades needed to even get to the end-boss. This is a game thick with lore, but couldn't be bothered to offer any real hints for what you need*. Unless you've googled a speedrun, you flat-out can't beat the game without one of two specific upgrades. And unless you've had the good luck to stumble into them on this gigantic map, you won't find them, because they're located in far-flung locations. That's nuts. Think of Super for a moment. That game throws the shaft of no return at you in Brinstar, where you are led to explore a small area of Norfair to get the high-jump boots, which then lead you to the only spot you haven't explored - Kraid's lair. Beating Kraid gives you the Varia suit, and voila, you can explore the rest of Norfair to find the ice beam, then go up the shaft and get the power bomb. You can ignore the Spazer, the Plasma Beam, the Screw Ball, but Super leads you to the power-ups you absolutely need. Hollow Knight doesn't, and it's a pretty big mark against the game. I happened upon a particular required power-up because I decided to fight a particular boss...which I easily could have skipped, like I skipped so many others.
[*It does give you one clue. Buried in dialog. From 15 hours earlier.]

Absent coming across what you need by accident, the end of Hollow Knight is the modern equivalent of kneeling with a ruby and waiting for a tornado in Simon's Quest.

But you should still play it.

You should play it because of the exquisite art, the haunting music, the thrill of exploring. You should play it because of the Super Metroid callbacks, and for the Prime callback. You should play it because it's proof that the era of 700-member game development teams now seems comical when two people and some helpers do this, and sell it for $15.

You ever been in a relationship with someone who's a little, y'know, out there? Oh, you like the same music, and quote the same movies, and enjoy the same restaurants, and the sex is pretty great. But eventually, the relationship ends because you drive each other crazy due to some fundamental differences.

We'll never be married, Hollow Knight. But I'll always remember you.

The plot of HK is all over the place, and it's delivered in a fairly scattershot manner. Something that sounds important is something you're likely going to forget, since it's one line delivered in a sea that everyone discovers at their own pace. This is worth watching to put it all together.

 
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Karkashan

Married to Chrom
~Hero we go, back into space again~
~To defeat, that evil Mother Brain~
~Those Space Pirates, really ain't gonna like it~
~So let's hear it for Aran!~


I finished my latest replay of Super Metroid (SNES) , and this time I finally got a sub 3 hour run!

It kinda amazes me the sheer number of E tanks that you can ignore until after Ridley for better optimization for speed. However, this makes some parts of the game far more challenging than they normally would be (looking at you, Phantoon and Ridley). (No, really. Ridley is a pain with only six E tanks and no wave beam. The person who created this 100% items guide I was using to path my route was a bit bonkers in this regard, so I had to go back up from the pre Ridley save, grab an E tank, three missle tanks, a reserve tank, and the wave beam, then I managed to beat Ridley)

 
Resident Evil HD (PS4)

I beat it with Jill and Chris so I don't know if you want to add the * or not Kark.

I fucking love it. It took me awhile to finally pull my pants up and beat it. I remember the first time I ever tried it was the summer after grade 10. I visited some family in Nova Scotia and he had the Gamecube version. I booted it up and died on the first zombie. Embarrassed, defeated, we instead played some Marvel vs Capcom 2.

Fast forward to around a year ago and I bought the PS4 version and didn't do much better. Truth be told I could have beaten it before I'm sure but I was so damn used to RE4 onwards that avoiding enemies and saving resources was alien to me. After some tips from online I did it for real this time. Dayum am I glad I did. This joins the elite tag team of games that once I beat I start another file within the next day. Pikmin 1, RE4 and now this game are just those types where I want to play immediately after the credits roll. It helps that there are two playable characters with slight differences in their runs.

I prefer Jill, not only for being 2nd best girl in the series, but more inventory space and the lock pick are really handy. I'm very tempted to play again with her. Apart of me wants to try and beat the game under three hours for the infinite rocket launcher but that has to be on "Normal" and this game treats "Easy" as most other games would go about "Normal", so yeah I don't know.

I adore games structured like this too. The spencer mansion is a place that you explore all over and become familiar with. I can't think of many games like this besides Luigi's Mansion and Metal Gear Solid. I guess Bloodborne/Souls but I like the smaller scope of RE and Luigi's Mansion.

Just good stuff all around. I don't think it's possible for Capcom to top 4 but that could be because I'm beyond biased with that game, but 1 may be my favorite after it. It's been a long time since I played 2 and the remake looks tops so maybe they'll beat this game in the totally arbitrary ranking of the series.

Capcom, why aren't you this cool anymore?
 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
Super Metroid (SNES) [technically Wii U virtual console]

3:27 with 47% items.

I wanted to compare Hollow Knight to the GOAT, and I had never tried to play Super in one sitting before, so...

I failed. Whew. I have never played Super where I didn't cock around and look for a chunk of items before. It completely changes the end of the game. I had died to Ridley once ever, the first time I played the game. I had never died to Mother Brain. But I'd never walked into those bosses with limited missiles and 5 energy tanks (6 for MB). I died to Ridley 4 times before calling it a night. Came back tonight, died again. Thought "huh, I've never tried it before with only charged plasma shots" (the one thing I screwed around to get in Maridia). Whaddya know, it only takes about 20 of those to kill him. So onto MB. And...I run out of missiles, because I kept shooting the nuclear Cheerios. Tried again, got through, and...died via the hyper beam. I finally cheesed through by realizing I could go back out after destroying the barriers and re-up on missiles/energy.

Super amazed me on a different level this time. I don't have the reflexes or patience for speed running (you could chop 30-40 minutes off of my time if I didn't keep screwing up the grapple section of Maridia), but by simply switching up my approach to the game, it feels completely different. It's a side of Zebes I had never experienced. I've always valued Super because it combines methodical exploration with fast/arcade-y gameplay, but I never thought it was a very difficult game. Try to make it more challenging, though, and it'll hand your ass to you. Genuinely impressed. It still feels alive, vibrant. Like there are secrets still hidden in the code.

==========================

But we all know Super deserves its reputation. How does Hollow Knight stack up to it? ...well, you can't argue with HK's art. And there's an interesting story and mythology to Hallownest, although you really have to dig for it. It probably has Super beat in a sense of discovery. Yes, it's new and we can't ever be surprised by blowing up the tube to Maridia again, but there's so much to unearth in Hollow Knight (I'm sure there's probably still an area or two for me to find). It's mostly for the better because of the exploration factor, but it's for the worse in one key aspect - upgrades. Super makes absolutely sure to give you what you need; Hollow Knight really doesn't, and it bites you in the endgame.

HK's bosses are reflex tests, and to me, they cross the Rubicon of cheapness. SM's are tough, but way more fair, because they're more like RPG bosses; if you are leveled up (or powered up) enough, you can take them.

I started a new game of Hollow Knight right after taking out Mother Brain, and the difference in gameplay feel between these titles couldn't be more stark. There's absolutely nothing wrong with the overall mechanical feel of HK; it isn't bad in the slightest. But Super is something else. HK has a fairly deliberate walk speed (you can use a charm to slightly make it faster), and it's built around its dash mechanic for combat and platforming. Super is built around two speeds (jogging and running from a swarm of bees) and using its floaty-momentum jump to dodge. HK isn't stiff, but Samus feels slicker and more satisfying.

I'm a Metroid fanboy, I concede, but long live the queen. Still the GOAT.
 

Karkashan

Married to Chrom
I'd consider both a Jill and Chris playthrough of RE1 to be * worthy, @CitizenOfVerona . Although there are some differences in what happens to the characters, for the most part you're treading the same ground doing similar things.

@EvilTw1n Yeah finding out that the Wave/Ice/Plasma beam do more damage than a Super missle kind of surprised me this last playthrough, til I remembered that Supers can be spammed, and so have a higher DPS than charged beam strikes if you can layer them on like a pro (which I am not).

If you're interested in going for 100%, there's this handy little guide that I used to path my sub 3 hour run (any time he waxed poetic about missile expansions that were out of my way I ignored him to save time). There are a couple spots that are a bit jank (he completely forgets to even mention the worst part of the game when he's describing the path through Maridia, so if you go by what he literally describes you end up going the wrong way) but for the most part it's a fairly solid guide.

Look at the JC, all playing through the same game.
 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
If you're interested in going for 100%, there's this handy little guide that I used to path my sub 3 hour run (any time he waxed poetic about missile expansions that were out of my way I ignored him to save time). There are a couple spots that are a bit jank (he completely forgets to even mention the worst part of the game when he's describing the path through Maridia, so if you go by what he literally describes you end up going the wrong way) but for the most part it's a fairly solid guide.
Interesting. I may 100% it one day, but I'll probably try for a sub-3 hour run first. (I think that's doable if I just cut some slop from my platforming.)
Look at the JC, all playing through the same game.
It's kinda funny, we all played it independently. COV was just in the mood for it, you were aiming for a quick run, and I wanted to compare it to HK. Fusion next?
 
Speaking of sub three hour runs, go ahead and put another * by Resident Evil Kark.

Did that sumbitch on Normal under three hours on my first attempt at this. Work absolutely died after lunch so I went home and just did it. Died once on a Spider (whoops) and Lisa killed Barry (RIP) but I just squeezed by with 2:57. Got Jill's RE3 costume, the Samurai Edge and Infinite Rocket Launcher. Hell yeah. Also got True Survivor which I may do one day in the future but I can see myself doing a 4th run of this very soon and getting revenge on all those dogs and Hunters.
 

Karkashan

Married to Chrom
Also got True Survivor which I may do one day in the future but I can see myself doing a 4th run of this very soon and getting revenge on all those dogs and Hunters.
Nothing is quite as satisfying in the same way as going back to a Resident Evil game with an infinite, overpowered gun by your side.

Interesting. I may 100% it one day, but I'll probably try for a sub-3 hour run first. (I think that's doable if I just cut some slop from my platforming.)

It's kinda funny, we all played it independently. COV was just in the mood for it, you were aiming for a quick run, and I wanted to compare it to HK. Fusion next?
Another thing to consider for cutting down your time is this method: Every time you save your game, reset and go back to the title screen. Copy your game onto another save slot. Then, play through the game til your next save point, then repeat everything you just did on your main save file. Rinse, repeat. Personally, i didn't need to do this outside of the last trip through Norfair, but to be conpletely transparent I did frequently reset my game right before that one room with the spinning and the grapple beam in Maridia.

Ya know, I was actually thinking of going for Fusion next. So sure, sounds like fun.
 
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