[Valve] Redesigned Steam Controller Revealed

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
#1


After showing off a rough design update to its Steam Controller at its annual Steam Dev Days conference back in January, Valve has decided, definitively it would appear, to strip the touch screen from the handheld and replace it with a logo-emblazoned home button alongside start and select buttons. And new to the latest prototype design is a protruding d-pad and X, Y, A, and B button layout similar to that of an Xbox controller.

The company showcased the changes on its blog Friday ahead of the Game Developers Conference in San Francisco next week, where Valve will be showing off 10 hand-built iterations of the updated prototype for play testing.

The original Steam Controller concept contained a square touch screen with buttons surrounding the edges, while the prototype shown off last year relied on a four-pad touch interface in lieu of installing full-blown LCD screens. But Valve apparently took to heart user feedback and made some tough choices in simplifying the device to make it more in line with modern console controller design.

While looking considerably more polished than past prototypes, the Steam Controller is no longer such a far cry from fellow console game pads without its touch screen and with the addition of a d-pad and traditional button scheme. The insistence on a trackpad-like interface instead of thumbsticks, however, would still be the most radical aspect of it, and those don't look like they're going away anytime soon.

That said, Valve does not sound like it's finalized its design, and will be using GDC as an opportunity to continue cooking up some more tweaks.

http://news.cnet.com/8301-1023_3-57620384-93/valve-shows-off-latest-steam-controller-ahead-of-gdc/
The layout is actually a bit like the Wii U Gamepad - face buttons below the movement controls.

But OTOH, the touch screen is gonzo.
 

TheAmazingLSB

PLEASE UNDERSTAND....
#5
That d-pad looks horrible to me. I hope it isn't.
Looks like they are going for a reversable design.... In other words the d-pad is the same as the buttons just with arrows instead of letters.... It's like they want it to be able to be played by both left and right handed people without them having to adjust like with most traditional controllers....
I wonder, who is left handed on the design team...?
 

Juegos

All mods go to heaven.
Moderator
#6
That d-pad looks horrible to me. I hope it isn't.
Looks like they are going for a reversable design.... In other words the d-pad is the same as the buttons just with arrows instead of letters.... It's like they want it to be able to be played by both left and right handed people without them having to adjust like with most traditional controllers....
I wonder, who is left handed on the design team...?
Good point, didn't think of that.
 

simplyTravis

Lamer Gamers Podcast Co-Host
#7
What do they have against thumb sticks? I want some tactile feedback, not just a touchpad when I play.

Sent from my SGH-T889 using Tapatalk
 

Juegos

All mods go to heaven.
Moderator
#8
What do they have against thumb sticks? I want some tactile feedback, not just a touchpad when I play.
The touch pads provide haptic feedback, but as to how good it is I don't really know. I want to try it myself.
 

EvilTw1n

Even my henchmen think I'm crazy.
Moderator
#9
Yeah, I really want to see how these touch pads work out. On one of the demo vids they showed off, they featured some FPS gameplay with far more accuracy (headshots for days). TBH, I'm still a little disappointed Nintendo ditched the circle pads for the Wii U. Why not try something different?
 

Superfakerbros

ECE 2018
Moderator
#10
Yeah, I really want to see how these touch pads work out. On one of the demo vids they showed off, they featured some FPS gameplay with far more accuracy (headshots for days). TBH, I'm still a little disappointed Nintendo ditched the circle pads for the Wii U. Why not try something different?
Well if Ninty stuck with circle pads, how would they have been able to make them click as an extra button? That and there were plenty more who wanted them to use analog sticks over circle pads
 

Koenig

The Architect
#11
I honestly don't know what to think of the directional pads on it. I am sure they work well but I am having a hard time imagining how they feel to use.
 

ASuch

The Salt Master
#12
What do they have against thumb sticks? I want some tactile feedback, not just a touchpad when I play.

Sent from my SGH-T889 using Tapatalk
Because it's for the PC, not a console. It's supposed to be similar to a mouse.
 

simplyTravis

Lamer Gamers Podcast Co-Host
#13
I guess it would but even haptic feedback doesn't quite work the same as resistive tactile feedback. I don't know why but the circle pads remind me of those cheap-o 20 dollar shiatsu neck massagers. I would expect tiny little robot fingers to spin in a circle while you play this.
 
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