World of Light - 2019 Games Completed Thread

BobSilencieux

Well-Known Member
DOOM (NS)

Holy shitting fuck, this game is so good it makes me get my swears in a muddle. Picked it up with a 50% discount on the e-shop, 2 years late. I wish I'd paid full price and got in early. Played on Hurt Me Plenty and did 100% of everything in the game except for upgrading one single rune. Then immediately started an Ultra Violence run and got my ass handed to me by a possessed soldier in the first level. Fun times. I absolutely love this game.
 
One more for DOOM Enthusiast


Streets of Rage 2*** (PC)

The first SoR was pretty good, not enough to convert me into a believer of the genre but enough to make want to eventually play the rest of the series, especially considering how beautiful 4 is looking. I also think the developers did a great job with Wonder Boy and the Dragon's Trap.

To quote Bob above, "holy shitting fuck". I don't use this word often unironically, but this game is legit dope. First off, the music is so good. It may involve my philosophy of how music is a big part of making a game better than what it would be without it. This is some of the best stuff I heard made on the Genesis. Level 3 was always a joy to go through because of the music. Its setting is a carnival in the night, going on a pirate ship ride, in an arcade with bad guys playing the machines, to a horror house that is almost copy-right infringing on the Alien franchise (so extra bonus points there). The song is so fucking good.


There are 4 characters to pick from: Max, Axel, Blaze and Skater. Max is a beast that can deal out some serious damage and take a lot too, but is really slow. Axel and Blaze are very similar in terms of power and speed. Blaze has the additional benefit of being in a pleasingly short skin tight skirt. Skater is fast and very fun to use his moves, but is the weakest so he can be a bit troublesome for some bosses.

I admire the controls too. On my 4th playthrough I was still learning some moves. You can grab people and depending on what direction you hold while attacking, you'll do a different attack. If you "jump" while grabbing you'll flip over to do a suplex. On my last playthrough I learned if you attack while flipping you'll just toss them across the screen. There's surprisingly a nice bit to discover with three buttons.

That sad, it's a beat-em-up so there has to be some absolute pigs of enemies and sure enough there are a couple. Still, it's not enough to make me hate the game. I think Streets of Rage 2 finally broke down the wall. I'm gonna play 3 soon and want to try other games like Final Fight.

I played a bit all week after sessions of this game:


Gurumin: A Monstrous Adventure (PC)

I've talked about how much I enjoy the Ys series, but I never played anything else by the developer Falcom. This was on sale for next to nothing so I decided to give it a go. It was made in 2004 for the PC but I swear it could have been a Dreamcast game from 2000. I wouldn't be shocked at all if I learned it was made on the same engine as Sonic Adventure. It also reminds me of when I use to rent weird N64 games from Blockbluster. It's because of these reasons this game gave me a huge feeling of nostalgia without even knowing about it until looking up Falcom's other games. Very weird, I don't think that's happened before.

I think that's a substantial reason why I love this game so much. Still, weird nostalgia aside it was a joy to play. It's an action RPG that if it was any cuter it would cause some singularity in space-time. You're a girl who moves to her Grandpa's in a town with no other kids. Most of the town works in the nearby mine. She eventually befriends a group of Monsters who lives in a parallel dimension accessed in the back allies. The enemies known as Phantoms destroys the town and scatters the Monsters. You'll rescue the townsfolk and at the end of each level you'll find something that belonged to them, like a bookshelf, boombox, rubber ducky, etc. As you return these items and make the monsters happier, more of the world map is accessible.

Combat involves using the drill as a sword. You can buy upgrades and new moves for it, along with different hats with benefits (heal on critical attacks, elemental attack bonus, have chests show up on the map, etc). It's a good system all said. I bring up Sonic Adventure because jumping has that particular jank that's really hard to explain. The camera can be finicky making platforming a bit tough at some parts.

It also took me 10ish hours and I feel like that was the perfect length for it. I unlocked hard mode and pajamas as a costume. When I went to change the outfit I noticed quite a bit of others that I didn't get so there is replay value, not sure if I will anytime soon though. There's also hidden Platinum medals throughout the game to find.

I'm really happy I played this one. The team over at Falcom are some unsung heroes for sure. They may not get a lot of attention outside their niche, but damn can they craft some enjoyable stuff. I recently read that the CEO of Falcom is a bit sad that people are turned off from their games due to their graphics. I liked what I've played by them so far visually, which is mostly older stuff, but compare the newest Ys game to what else you find on the PS4 and I can see why people would shrug them off. Still, considering how I'm more emotionally invested and fulfilled story-wise with Ys and Gurumin then I have been with Square "story DLC" Enix lately I think more people should give Ys a go.

(Sorry for that side rant)

(I now realize that I use these threads to fill the itch of writing since I no longer write for the main site - hope nobody minds)
 

sjmartin79

White Phoenix of the Crown
Shovel Knight - Shovel of Hope (NS)

I'm very late to the game on Shovel Knight, but I finally got around to playing it, and oh my is it a great game! There was definitely some precision platforming involved, and I died more times than I'd like to admit. Now I'm working on playing the next in the Shovel Knight series.
 

mattavelle1

IT’S GOT A DEATH RAY!
Moderator
Shovel Knight - Shovel of Hope (NS)

I'm very late to the game on Shovel Knight, but I finally got around to playing it, and oh my is it a great game! There was definitely some precision platforming involved, and I died more times than I'd like to admit. Now I'm working on playing the next in the Shovel Knight series.
I’ve finished them all so far, and Shovel Knight is the easiest. The other 2 are freakin great tho!
 

BobSilencieux

Well-Known Member
DOOM * (NS)

The Ultra Violence run. God this game is incredible. The step up in difficulty over Hurt Me Plenty is pretty huge, and it's almost like you never played the real game before. I mean, if you only played DOOM on Hurt Me Plenty, you missed out on so much gameplay, so many tactics and techniques that are required to get past the enemy onslaught in higher difficulties. Because Hurt Me Plenty is so trivially easy in retrospect, you can just tank damage and not even notice, never mind have to worry about it. So you never have to learn and adapt to situations, never have to strategise, never have to improve your skills. Ultra Violence really tests you, and it's a much better game for it. It really showcases the true depth of the game.

Unfortunately, I also felt at times that it was showcasing the limitations of the Switch control scheme. In some of the harder sections, it seemed pretty obvious that the game is really meant to be played with KB&M. The accuracy and responsiveness just isn't there. Better motion controls probably would have helped, but as it is, some sections seemed needlessly (and unintentionally) harder than others. Still, this has been something of a revelation for me; it's not often that a game elicits a second play-through immediately after I complete the first.

Also, I love the game so much that I don't feel ready to consider myself 'done' with it just yet. Maybe I'll try some Ultra Nightmare runs just for fun...
 

Juegos

All mods go to heaven.
Moderator
Dead Space 3 (PC)

I thought of just moving past this game and not writing anything about it. But that would be unfair to it; it's not that bad. Besides, I don't want to be the type of writer who only writes about things that make him feel good. Hell, I wrote an article for Tyson's website, TheTotalScreen, titled "It's Good to Watch Bad Movies," where I argued that a bad movie should be cherished more than a good one because of what it can teach us about good storytelling.

So, let me take the same approach to Dead Space 3: I don't like it, and the things that are good about Dead Space are conspicuous by their absence in this third game in the trilogy.

I'll start with the most important absence: the horror. If Dead Space 2 departed from the eerie, quiet dread of the first game, Dead Space 3 goes further towards something of a carnival shooting gallery. It used to be that I worried about what type of necromorph I would encounter next, and once they did, I'd have a moment of panic as I tried to pull up the best weapon I had for that situation, and did my best to run away toward a safer area. In Dead Space 3, all enemies behave exactly the same, rushing me at breakneck speed. My answer is always the same: use the single one-size-fits-all weapon I've crafted to blast enemies away from me and shoot them all in the limbs before they can reach me again.

Not that weapon crafting is necessarily a bad idea. Sure, having weapons with limited abilities added an element of tension to a game, as I had to be thoughtful about how to spend my crafting materials and which weapons to bring depending on the type of encounter I could anticipate and what type of ammo I had scavenged. But the universal ammo and crafted weapons that allow me to make a weapon that fits my playstyle closely is not inherently bad. It just happens to be bad in this game because of the lack of variety in enemy encounters. As I said, most of the enemies have no need to differentiate themselves from one another, since they all move at incredible speeds, so that I'm fighting off an overwhelming rush of enemies 90% of the time.

The plot has become even more idiotic than the gory meet-cute rom-com of Dead Space 2. Instead, Dead Space 3 is a story about a depressed nerd trying to win back the girl that left him for a jock. It's not far from a High School love triangle story, but with gore. It's amazing that the writers went with that for a plot while also introducing a legitimately cool cosmic horror scenario that not only ties neatly the mystery of necromorphs and unitology but also paints a truly hopeless and maddening future for the human race in the story. However, you resolve this horror of the cosmos in the only way EA knows: you shoot it to death.

Apparently, there is one cool thing about this action game. When you play it in co-op, the other player, Carver, sometimes experiences hallucinations that Isaac can't see. Now imagine that you and your friend are playing this game while in voice chat. Suddenly he says, "whoa, that was trippy. Where did the scary thing go?" To which you say, "what thing? I didn't see anything...." In this highly rare scenario, you could have a cute little power-of-gaming moment that you would otherwise not even know about if you only played it in single player, like the previous two games in the series.

As for what the game itself tried to do that was cool and new: the first 5 or so hours of the game take place in an open world setting in space. There's tension, there's exploration, and there are surprises. But there's also a general feeling of playing a prototype. If the whole game had been developed in this game, it could have been memorable. As it is, I only replayed it to finish the trilogy a second time around, and I'll probably never play it again in my life.
 
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Pokemon SoulSilver (DS)

My Pokemon adventures continued with SoulSilver. I sank quite a bit of time into this one as a kid, and I can still see why. I love the scenarios in this game and the Gen 2 Pokemon are pretty cool from a design point. That said, hoo boy there is a ton of grinding in this game. I got 50 hours on the dot on my save file and no joke it feels like half of that was simply grinding. Maybe I picked a less than optimal team but my issue is with how battles are.

I get 6 badges, in the town for the 7th, I go to fight Team Rocket and one of them still sent out a level 16 Ratata. I mean, come on. The areas surrounding the 4th, 5th, 6th, and 7th gym don't have that high level Pokemon in the wild so I spent quite a bit of timing just buffing some Pokemon. Same with the Elite 4 because Lance just got to have three Dragonites don't he?

Kanto went smoothly, I caught a Murkrow because I always liked it. Once I beaten all the 8 Kanto leaders I wanted to fight Red but I knew I was too underleveled so I went to grind the Elite 4 and to my surprise, they all get brand new higher level teams. So what does that mean? More grinding wild Pokemon. I had to catch an Articuno because I needed something to be super effective against Dragon types. I ended up getting my Pokemon team from the 50s to 65. My Espeon ended the game at 72.

One feature I did like was hunting down the gym leaders to rematch them and their new team.

In short, I do love this game still but if I ever do replay it, I might just play the OG Gen 2 games.

Next up, in time, will be Alpha Sapphire or Omega Ruby. I never played Gen 3 or 4 so I'm heading into some unfamiliar territory. The only Gen 3 or 4 Pokemon I'm somewhat familiar with is whichever ones popped up in SoulSilver post game, Black or Y. I never played Black or Y in quite some time (especially Black) so I know very little going forward.
 

Karkashan

Married to Chrom
Pokemon SoulSilver (DS)


Next up, in time, will be Alpha Sapphire or Omega Ruby. I never played Gen 3 or 4 so I'm heading into some unfamiliar territory. The only Gen 3 or 4 Pokemon I'm somewhat familiar with is whichever ones popped up in SoulSilver post game, Black or Y. I never played Black or Y in quite some time (especially Black) so I know very little going forward.
Thankfully the Gen 3 Remakes give you the EXP share, which will allow you to get experience for your entire party.

It should help keep the grinding down by a lot (but yeah, HGSS have a very jank difficulty curve because of how they made it possible to do some of the gyms out of order).
 
Metal Gear Rising Revengeance (PS3)

Started this last week but just finished it up. It's not a long game but it's made by Platinum so every minute is great. Just gonna say it now, this may be my favorite Platinum game yet, although I can hear my copy of MadWorld screaming out to me.

It tackles some serious topics like Metal Gear but than it has Raiden slice a Metal Gear Ray in half. I'd say it's 85% Platinum and 15% Kojima in terms of tone and story. Some classic lines involve "Nanomachines son", "If America is gone to shit you're just another maggot crawling on the pile", and "The memes!". So yeah that's what we're dealing with.

Gameplay wise, it's just so damn slick. It hypes me up and the music compliments it so well. I can't comprehend how my teenage self would have reacted to this game.

Not much more to say really, besides Fuck Yeah.
 

Juegos

All mods go to heaven.
Moderator
Metal Gear Rising Revengeance (PS3)

Started this last week but just finished it up. It's not a long game but it's made by Platinum so every minute is great. Just gonna say it now, this may be my favorite Platinum game yet, although I can hear my copy of MadWorld screaming out to me.

It tackles some serious topics like Metal Gear but than it has Raiden slice a Metal Gear Ray in half. I'd say it's 85% Platinum and 15% Kojima in terms of tone and story. Some classic lines involve "Nanomachines son", "If America is gone to shit you're just another maggot crawling on the pile", and "The memes!". So yeah that's what we're dealing with.

Gameplay wise, it's just so damn slick. It hypes me up and the music compliments it so well. I can't comprehend how my teenage self would have reacted to this game.

Not much more to say really, besides Fuck Yeah.
I love this game, I hope it comes to Switch so everyone here can experience it.

 
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